@TrippyLighting: That's great. Thank you so much that you're reviewing my try and providing feedback. I'm speechless.
- Right after creating the frat component, you should ground it. Components can actually grounded (and in some cases assembled) without having geometry in them.
Jip - somehow I'm knowing the ground feature but it doesn't find the way in my designs. My guess is, the location of that feature. It's located in the context menu (RMB) of the browser, but neither available in the assemble menu (or the others) nor available if I right click an object. I don't use the browser's context menu often but I really have to learn this.
- The first joint you apply to the first Rail Slider is a sliding joint. However, that componet is actually stationary and also designed in place, so I deleted that sliding joint and replaced it with an as-built rigid joint.
That's a totally valid point.
- None of the position capture features are needed. Sometimes it's difficult to assemble things without moving a components out of the way. If that's the case then delete the position capture feature after the joint is completed. The position capture feature captures the location and orientation of all but the grounded comports in a design. In a more complex design this can have a negative effect on performance.
Yeah - I did a total mess with the movements. Movements are something that "scares" me in F360. I wasn't aware, that I could delete those movements afterwards without ... PITA
- Nice to see that you did apply joint limits, which solves the problem that in Lars tutorial is assumed cannot be done.
Call it "Luck of the newcomer". I just didn't think it wouldn't work.