how to set up joints for accordion door? JEFF HELP !!! :)

how to set up joints for accordion door? JEFF HELP !!! :)

cekuhnen
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how to set up joints for accordion door? JEFF HELP !!! :)

cekuhnen
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@jeff_strater

 

Hi Jeff, not sure if you have a hung how to do this?

Traditionally I would do this with bones and 3d object constraints.

 

acordion door.jpg

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

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Message 2 of 14

daniel_lyall
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@cekuhnen Have a look at this video by Lars https://www.youtube.com/watch?v=FBZyG_e70Qg


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
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Message 3 of 14

lichtzeichenanlage
Advisor
Advisor

I'm a beginner, that's my try.

 

 

Message 4 of 14

lichtzeichenanlage
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@daniel_lyall: Great tutorial. I've watched lots of videos from him, but I missed this 😕

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Message 5 of 14

daniel_lyall
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It pays to follow lars, fusion360, NYCCNC, DTCTeacher, Tyler beck,rob lockwood, class and the HSM youtube channels, plus many others. 


Win10 pro | 16 GB ram | 4 GB graphics Quadro K2200 | Intel(R) 8Xeon(R) CPU E5-1620 v3 @ 3.50GHz 3.50 GHz

Daniel Lyall
The Big Boss
Mach3 User
My Websight, Daniels Wheelchair Customisations.
Facebook | Twitter | LinkedIn

Message 6 of 14

Anonymous
Not applicable

Thanks for the link to Lar´s video, I enjoyed that one very much. But it brought up another question: The pinSlot joint works great for straight lines, but how would I make some joint constraint along a spline-path ?

 

I have posted the following idea in the idea station as well: A joint to "connect" a component to an arbitrarily formed path or surface (with or without rotationa.... Essentially a slide and pinSlot which is not constrained to a linear axis.

Message 7 of 14

lichtzeichenanlage
Advisor
Advisor

I've followed the first first 5, but dropped DTCTeacher, because it was to much cam stuff for me. As I'm new, sometimes I skip a topic, because it doesn't fits in my schedules or interests. 

 


@daniel_lyall wrote:

It pays to follow lars, fusion360, NYCCNC, DTCTeacher, Tyler beck,rob lockwood, class and the HSM youtube channels, plus many others. 


 

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Message 8 of 14

TrippyLighting
Consultant
Consultant

@daniel_lyall wrote:

It pays to follow lars, fusion360, NYCCNC, DTCTeacher, Tyler beck,rob lockwood, class and the HSM youtube channels, plus many others. 


 

I depends very much what information you are looking for and what area a specific tutorial maker has expertise in. If you're into CNC thats certainly the case. If it is for modeling possibly not so much (with the exception of Claas!). For the most part you won't go into a steak house and expect great vegetarian food 😉

 

 

 

 

 


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Message 9 of 14

TrippyLighting
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Consultant

@Anonymous wrote:

Thanks for the link to Lar´s video, I enjoyed that one very much. But it brought up another question: The pinSlot joint works great for straight lines, but how would I make some joint constraint along a spline-path ?

 

I have posted the following idea in the idea station as well: A joint to "connect" a component to an arbitrarily formed path or surface (with or without rotational freedom). Essentially a slide and pinSlot which is not constrained to a linear axis.


 

This Idea is represented several times in the idea station and almost as long as I've used Fusion 360. There are 3 or 4 more types of joints Fusion 360 would really benefit from. This is one of them, another one would be as simple as a cam-follower.

 


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Message 10 of 14

TrippyLighting
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@lichtzeichenanlage wrote:

I'm a beginner, that's my try.

 

@lichtzeichenanlage I've looked at your approach and it can be improved.

 

  1. Right after creating the frat component, you should ground it. Components can actually grounded (and in some cases assembled) without having geometry in them.
  2. The first joint you apply to the first Rail Slider is a sliding joint. However, that componet is actually stationary and also designed in place, so I deleted that sliding joint and replaced it with an as-built rigid joint.
  3. None of the position capture features are needed. Sometimes it's difficult to assemble things without moving a components out of the way. If that's the case then delete the position capture feature after the joint is completed. The position capture feature captures the location and orientation of all but the grounded comports in a design. In a more complex design this can have a negative effect on performance.

 

Nice to see that you did apply joint limits, which solves the problem that in Lars tutorial is assumed cannot be done.


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Message 11 of 14

Anonymous
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@TrippyLighting wrote:

This Idea is represented several times in the idea station and almost as long as I've used Fusion 360. There are 3 or 4 more types of joints Fusion 360 would really benefit from. This is one of them, another one would be as simple as a cam-follower.

 


Okay. Do you happen to have direct links for the most promising IdeaStation posts with that idea? Makes sense to consolidate them and give them a combined voting boost.

(I'm going to search for the ideas now, but if you have a link already, it would be helpful.)

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Message 13 of 14

lichtzeichenanlage
Advisor
Advisor

@TrippyLighting: That's great. Thank you so much that you're reviewing my try and providing feedback. I'm speechless. 

 

  • Right after creating the frat component, you should ground it. Components can actually grounded (and in some cases assembled) without having geometry in them.

Jip - somehow I'm knowing the ground feature but it doesn't find the way in my designs. My guess is, the location of that feature. It's located in the context menu (RMB) of the browser, but neither available in the assemble menu (or the others) nor available if I right click an object. I don't use the browser's context menu often but I really have to learn this.

 

  • The first joint you apply to the first Rail Slider is a sliding joint. However, that componet is actually stationary and also designed in place, so I deleted that sliding joint and replaced it with an as-built rigid joint.

That's a totally valid point. 

 

  • None of the position capture features are needed. Sometimes it's difficult to assemble things without moving a components out of the way. If that's the case then delete the position capture feature after the joint is completed. The position capture feature captures the location and orientation of all but the grounded comports in a design. In a more complex design this can have a negative effect on performance.

Yeah - I did a total mess with the movements. Movements are something that "scares" me in F360. I wasn't aware, that I could delete those movements afterwards without ... PITA

 

  • Nice to see that you did apply joint limits, which solves the problem that in Lars tutorial is assumed cannot be done.

Call it "Luck of the newcomer". I just didn't think it wouldn't work.

 

 

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Message 14 of 14

TrippyLighting
Consultant
Consultant

@lichtzeichenanlage wrote:

@TrippyLighting: That's great. Thank you so much that you're reviewing my try and providing feedback. I'm speechless. 

 

  • Right after creating the frat component, you should ground it. Components can actually grounded (and in some cases assembled) without having geometry in them.

Jip - somehow I'm knowing the ground feature but it doesn't find the way in my designs. My guess is, the location of that feature. It's located in the context menu (RMB) of the browser, but neither available in the assemble menu (or the others) nor available if I right click an object. I don't use the browser's context menu often but I really have to learn this.


 

Selecting a face, edge,or a vertex of a 3D object results in selecting the body of that object, not the component that object is located in. You can see this if you expand the component and follow the faint blue breadcrumb highlighting to the lowest level.

 

To select a component in the viewport you'll have to double-click on the 3D object. Once selected, when you right-click the option to ground that selected component is available.

 


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