Is it possible to export a body or component to STL?
Solved! Go to Solution.
Solved by big_red_frog. Go to Solution.
Save as STL will take the entire content of a component and export as an STL. If you have multiple components you want in a single STL file they need to be grouped into a master component. Many times that would be the root component but you may need to create a component to "hold" just the ones you want to export.
The other workflow people often want is to create separate STL for each body in a component. This way they can take all the parts of a project and have separate STL files for each body. To support this there is an option in the command under "Structure" that will allow you to select one file per body.
Its important we are using the terms component and body accurately here. A component can be considered a holder for all the things needed to create a discrete part, sketches, bodies, construction objects. A body is a subset of a component and although it may be a discrete complete entity in itself the component is used as an organizing capability which can hold multiple bodies.
I'm still trying to figure out a way to reliably exprt to STL and have the object land the way I want in either Print Studio or exporting to Makerbot software.
I have parts designed for FDM printing, and it is important those components are exported with a certain face down. Many of the parts in my drawing are not created on a straightforward XYorZ orientation. The most elegant solution would be the ability to pick a plane on the component that would be the XY reference for export. Since the design may have many parts being exported, it would be nice to be able to set a different reference for each component, or at the very least pick the plane you desired at the time of export.
Hello y’all,
I am just starting out with fusion360 and running into mad walls.
I am attempting save my project as an .stl by right clicking the top tiered component and choosing that option.
This worked a few times before... but now no files are showing up on my computer.
I assumed it might be a problem with my graphics card, but tried again on an iMac and am having the same exact problem.. so it must be in my account settings?
I can build but not export any files to print. HELP!
(Also the export option does not feature the .stl option)
Are you browsing to a directory like Documents when saving the STL file? Check out the below forum post. It sound very similar to the issue you are describing.
Thanks,
There must be a new build out there as I do not see the option to export an stl file type.
Should I do another download to get the latest fusion version?
How are you trying to access the command? If you right click on a solid body or the root component in the browser, the Save As STL command should be there.
In Help menu > About, I note I'm using version 2.0.1980. However, this feature has not changed in a long time!
I hope this helps! Thanks,
On current version, click "3D print" button, then untick "send to printing utility". It creates an STL file.
Hi all!
I just wanted to comment and update this post as it is starting to get old and is still getting frequent viewers.
To summarize a few things:
As you can see in my screencast below, I demonstrate that you can right-click a component from the Browser Tree and select "Save as STL". I start by selecting the Top-Level Component of the model (which would result in a mesh that encapsulates my entire model). The dialog box that pops up allows me to make changes to the mesh refinement as well as push the STL file to a printing utility. I then show that you can toggle the selection within this dialog box by just manually clicking the component. However, you can only select one component at a time. I show that once I select my bridge pins at the component level, I can only select one at a time. If I want to select all of them, including the guitar body, I need to select the Sub-Assembly Component Guitar Body (which is where the bridge pins are nested).
Quick Tip: Whenever you right-click any component and select Save as STL, it just defaults to selecting that component (and any nested components within it). If you made an incorrect selection, that is fine! All you have to do is click "Selection" from the Dialog Box that pops up and you can manually change your selection. This can also be done from the 3D Print option in the Make menu, although this menu does not have the Structure feature mentioned above.
as you have completed your design, and want to convert the file into .stl.
Thanks for posting! I was going crazy looking for the option, and googling took me nowhere.
@FGMBL-Portchester wrote:
Is it possible to export in ASCII format rather than binary?
Hello,
Right click on a body in the browser, then "Save as STL". Select "ASCII" in the "Format" entry.
Jérôme Briot, Freelance engineer - Mechanical design and prototyping
3D Print Plus / Pro | IDF Import | GitHub To Fusion 360 | Tube Bending Data Exchanger | Slice Data Export
Memory Used | Basic Calculator | Check Computer Specifications | Import spline from any CSV file
I have some students using the online version of Fusion 360. For these students, there's no option for File > Save as Mesh... (including when they right click on the object in the browser tree)
Can that option be added for the online version?
Are there simple workarounds that will allow students to export STL files easily?
(I had students look in the File > Export... menu, but STL doesn't appear there either).
I loaded a STEP file, moved components, export as mesh, and then import to Blender. Blender files show mesh in original position. Transforms were not applied on export.
Windows 10 with F360 v2.0.10806, 2021-12-16:
A shows Fusion360 after transforms.
B shows Blender loading STL files exported from Fusion360. Note lack of transforms.
STEP file from https://www.thingiverse.com/thing:3327968/files
I assume you did a single export for each component. In this case the selected component defines in which coordinate system the data is exported, that means in your example if you move base:1 and have its origin visible you'll see that it is also moving, which means the position of the bodies inside the component's coordinate system did not change.
But you can use the visibility of the components to achieve what you want, because only visible bodies are exported. Select the root component arm v2->SaveAsMesh and set all components invisible except the one you want to export, for example base:1. Then you will end up with the transformations you are expecting.
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