Have some components that were imported into F360 from an assembly STEP file.
Have tried 1000 manipulations to export as STL four different bodies so as to be able to align them for 3d printing using Simplify3d. However each body seems to have a similar "origin" centred on itself such that they superpose in the slicer rather than aligning to their original relative positions as in the Fusion360 file. (That is, after running the appropriate command in Simplify3d.)
Have read lots of posts in the forum about this sort of thing but, quite frankly, still don't understand.
What steps should one take to ensure that various Bodies (I assume one should export Bodies and not Components as STL for good relative positioning?) retain references to some common origin such that they can be aligned in a Slicer program for 3d printing?
Solved! Go to Solution.
Solved by maker9876. Go to Solution.
Solved by etfrench. Go to Solution.
If you Move a body, its origin doesn't move. If you move a component, the origin moves with the component. Use those rules to align origins.
It would be simpler to just export all of the bodies as one STL.
ETFrench
The reason for not exporting as a single STL is so as to be able to apply different processes to each part in the Slicer.
Now in F360 the components and their respective bodies appear perfectly aligned (like a nut over a bolt). So it's not obvious that I want to move anything anywhere. But I do want them to export as separate STL and then to be able to re-align them in the slicer using it's "align selected model origins" command. It's almost as though each body has it's own local origin so they just stack up on each other in the slicer. Instead of all being referenced to a common origin. Just don't understand.
If your bodies are in separate components or subcomponents, they will each have their own origin. You can use the Align tool at the component level to make the origins coincident. Next use the Align tool at the body level to position the bodies relative to each other. Use an As Built Joint to ensure positions don't change. Finally, delete Aligns and Moves from the timeline.
Post an example file if you have trouble with this.
p.s. PrusaSlicer allows you to assign different properties to bodies using Modifiers.
ETFrench
YEAH, it works!!
(a) Use align (+flip) to superpose Origins of respective components;
(b) Use Move to align bodies of respective components into correct position relative to each other;
(c) Export as .STL various bodies (OR components - checked and that works to) and the align respective Origins to correctly position them relative to each other in S3D.
Must admit this is far from obvious in anything other that hindsight and merits an instructional piece and video somewhere in the documentation.
Many thanks.
ps will take a look at prusa's capability.
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