How to create a 3d Shape from Curves ( Loft?)

How to create a 3d Shape from Curves ( Loft?)

NiceNico
Participant Participant
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Message 1 of 6

How to create a 3d Shape from Curves ( Loft?)

NiceNico
Participant
Participant

Hi everbody,


I'm trying to model the following and can't get any further. NiceNico_0-1756679454998.png

It is the blade of a Whopper Plopper lure. In Rhino I would loft it using several 3D curves, but in F360 I just can't get any further. Thats my progress so far:

NiceNico_1-1756679607617.png

 

Any advice would be appreciated.

Thanks everybody for their help.

File is attached.

Best,

Nico

 

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Message 2 of 6

Drewpan
Advisor
Advisor

Hi,

 

It is possible to create 3d sketches in fusion. They are not used often but people

do use them. I am currently doing a project where I required complex 3D curves

but I couldn't get anything accurate enough using 3D curves. The method that I

am using is very crude and may not be the best way but it does work and it creates

very accurate shapes.

 

My Project is a Ducted Fan that rotates at 20,000rpm. At those speeds the airfoil

shape of the blade is critical. The method that I use is this.

 

I start by creating a Front View Sketch of what the 3D curve looks like. This is the

Leading Edge of my fan blade.

 

Drewpan_0-1756684416483.png

 

Then I do the same with a Side View.

 

Drewpan_1-1756684466093.png

 

I do the same for the Trailing Edge.

 

I then change to Surface Mode and extrude these lines into Surfaces.

 

Drewpan_2-1756684590621.png

 

Drewpan_3-1756684608382.png

 

I then use the Thicken command and turn these surfaces into Bodies.

 

From here I do a Combine Intersect operation that creates the portion

of these bodies that intersect with each other.

 

Drewpan_4-1756684859404.png

 

Now I have two 3D shapes that I can use as Rails for a Loft.

 

Drewpan_5-1756685033361.png

 

Drewpan_6-1756685077099.png

 

The end result is a Blade with complex curves.

 

Drewpan_7-1756685132005.png

 

Drewpan_8-1756685154725.png

 

Drewpan_9-1756685174466.png

 

Drewpan_10-1756685194165.png

 

As I said, very crude - but it works.

 

The trick is to make the thickness of the surfaces thick enough to get

a usable rail. The Rail is the edge of the Body you just created. Lining

up the profiles to Loft is a little bit of a fiddle but you get it by zooming

right up close then click and drag if necessary.

 

Drewpan_11-1756685380115.png

 

 

Cheers

 

Andrew

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Message 3 of 6

laughingcreek
Mentor
Mentor

@Drewpan wrote:...I then use the Thicken command and turn these surfaces into Bodies.

...


Drew-I'm still at a loss as to why you thicken the surfaces.  it's an extra step that increases the possibility of selecting the wrong edge for the rail/profile.  just trim the surface and use the resulting edge.

Message 4 of 6

Drewpan
Advisor
Advisor

Hi @laughingcreek 

 

For whatever reason I cannot get it to work that way. I do it this way because

I can then just select the edge of the resulting body and use this as a rail. It

works for me.

 

Cheers

 

Andrew

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Message 5 of 6

laughingcreek
Mentor
Mentor

Nico-thought i'd take a stab at this over my morning coffee.  attached is a possible approach you could try.  let me know if you have questions-

laughingcreek_0-1756761605225.png

 

 

Message 6 of 6

NiceNico
Participant
Participant

Hi and thank you both @Drewpan  and @laughingcreek,

 

I thought modelling this would be similar to what I would do in Rhino- similar to what @Drewpan  did.

Somehow I had the impression that there is probably another way in Fusion and that's why I wanted to post the whole thing.
Thank you @laughingcreek for your interesting solution suggestion, which I would definitely never have thought of on my own.


I will try to remodel both for practice.


Thank you again and best regards,


Nico

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