How can I align a component to the midpoint of a cylindrical face/have the component's middle align parallel to an axis?

How can I align a component to the midpoint of a cylindrical face/have the component's middle align parallel to an axis?

sanjaymenon
Observer Observer
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How can I align a component to the midpoint of a cylindrical face/have the component's middle align parallel to an axis?

sanjaymenon
Observer
Observer

I am trying to align this rack and pinion system to the center of a cylindrical face (the cylindrical face of the tube it is joined to). How can I do this?

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davebYYPCU
Consultant
Consultant

Your file is not following "normal" practices.

The Rack is currently set in the wrong position with a Capture Position early in the timeline.

Near the end of the timeline, you fixed it in that place with an As Built Joint.

 

However, you did not tell us which Rack you want to Joint, there are 2 of them.

 

wodb4.PNG

 

It would be normal to Joint the Rack to the Cylinder Origin and set offset distances that suit you.

A second way (more likely) is to set a sketch, and Joint to the sketch articles that suit.

 

Might help...

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jeff_strater
Community Manager
Community Manager

As @davebYYPCU said, you have an unusual component structure, with components named "Body1" and "Body19", and two copies of the rack geometry.  You might be better off starting over.  However, I think I was able to get what you were trying to achieve without that.  There were 4 big steps:

 

1. step 1 is getting rid of the duplicate rack geometry.  I would have kept the fixed geometry in Body19, but it was off-center.  So, instead, I removed that:

 

2. there was a slider joint that I think was incorrect.  I deleted that, and instead created a new one between "Body1" and "Body19", so that the component with the cylinder moves correctly up and down:

 

3. next, I created a rigid joint between the Rack component and the cylinder.  This required the use of joint origins in each component, to place the rack at the right place:  centered, and outside of the cylinder:

 

4.  Finally, create the revolute joint between the small gear and its axis.  Before that, I had to remove an incorrect revolute joint.  And then:  create a Motion Link between the revolute and the slider:

 

Hope this gives you enough to go on.  Joints are not that difficult.  You just have to mimic the way they work in the real world.  Model is attached


Jeff Strater
Engineering Director
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davebYYPCU
Consultant
Consultant

You may not have noticed a duplicate thread.

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jeff_strater
Community Manager
Community Manager

I did not.  Would you be willing to share that duplicate thread?


Jeff Strater
Engineering Director
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