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I am working on a component that is part of a large assembly. The component is used over 100 times in the assembly. It is not a linked component. I make edits to the component, which are reflected in all instances, which is the desired behavior. I can isolate one component instance and activate it, but when I make edits to it, Fusion appears to be editing all instances of the hidden components/bodies at the same time, which is causing crippling performance issues for my workstation (i7 w/Quadro).
For example, if I hover over feature in the timeline, the feature is highlighted over 100 times even though I have only one instance shown and active.
If it were a linked component, I would simply open the component by itself to edit, but this one is a sub-component of the master assembly file. I'm wondering if there is a way to work on a part in a manner similar to working on a linked component so that I can make my edits and then update them to the assembly when I am done.
Solved! Go to Solution.