I've been working on this design for a few months now but I'm quite stuck again. I have seemingly managed to crash fusion in everyway I could think of, and I believe I'm finally on the final stretch, BUT it all kind of relies on my being able to hollow/shell this body so I can build the assemblies and installation locations of those assemblies in it.
The "complex side" is drafted and filleted so that is should release semi-easily from a mold, and the inside will need to as well. I know this is a kind of absurdly complex body and I probably could have been more efficient with my timeline, but the entire design so far has been to mimic the "R99 from Apex Legends" as I am trying to turn it into a sort of "Nerf Gun"
Hopefully there is a way to do this, previously I managed to do so by extruding an offset sketch of the entire profile, but after drafting the outside it just says "cannot complete extrusion" with no additional details.
I don't know if there is any way to easily or a best practice for hollowing the body, but if there are any ideas for either doing so or ways of at least partially doing so, I would greatly appreciate the help.
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Solved by TheCADWhisperer. Go to Solution.
Thanks for the help, but I guess I should have specified that I need it to reach a wall thickness of ~2.5mm (my mistake). I've gotten similar approaches to work as well, but all of them have failed somewhere below 1mm.
Use the Split Body command at each problem spot, then shell each new body. But any parallel faces closer than 5 mm probably won't shell.
p.s. You can also use an offset face in those areas to create a face that bridges the problem.
ETFrench
Do you really want to shell these thin features?
Does shelling of these features even make logical sense?
Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply rather than link to the file?
I don't need to shell any of those features in specific, I've actually been juggling a few of them around in the timeline to see if removing them makes shelling more possible.
Here's an f3z file, if that helps, I don't know why but even after removing the referenced components it is only allowing me to export it as an f3z.
Start over.
Start with a major feature that has to be shelled.
After creating the feature verify that it will Shell.
Create next feature.
Repeat for each and every feature.
If at any feature it does not Shell, then rethink your approach and/or Attach your file here.
Of course, leave thin features that are not to be shelled for last and create those after the Shell feature.
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