GPU rendering

GPU rendering

Anonymous
Not applicable
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125 Replies
Message 1 of 126

GPU rendering

Anonymous
Not applicable

Are there any plans in the pipeline to introduce GPU rendering rather than the current CPU rendering?

Accepted solutions (1)
122,516 Views
125 Replies
Replies (125)
Message 101 of 126

Zoltan3D
Enthusiast
Enthusiast

Mister Pil E community manager, can you explain us where you see nonsence troll here please ?
Because people have arguments to say even a low end computer can make raytrace and make a perfect render it's a troll ?

Saying a simple calculation :
a 3300*2550 render cost 2 flex tokens !!!!
100 Flex tokens cost 300$ !!! So 1 Token cost 3$

SO ONE SINGLE IMAGE RENDER cost 6$ !!!!
Even with my Ryzen 9 GPU I can render this at same quality in 3 minutes ! With my GPU, if Autodesk one day stop want to steal us, I will be able to render it in 30000x25000px if I want in 30 seconds ....

So clearly what else is this than try to steal us more money with sayig " sorry if you don't want to wait 1 hour for 10render with your CPU, buy us 24k gold priced flex tokens we will do this render for you, to help you " .....

Adn even more riduculous : a "community manager" come here to say we are trolls .... nice .. 

I think more and more about go away from Autodesk products .... because of this kind of comments and employee reactions ...

2025-04-03 18_56_37-screenshot.png

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Message 102 of 126

Phil.E
Autodesk
Autodesk

I would like to offer an explanation. It was an error on my part, and I believe transparency is important in this situation. We have a system in place for reporting abusive posts, which is available to everyone. There is a button that anyone can use to report such posts. Unfortunately, I accidentally hit reply instead of report.

 

The reason I intended to report the post is that comments that are accusatory are generally not productive and, to be honest, sometimes seem like wild conspiracies. I don't see how these kinds of comments add any value to our community. I want to emphasize that I am always happy to assist with technical issues, but I believe it is important to report speculation that crosses the line into ethical accusations.

 

Thank you for your understanding, and I apologize for any confusion caused by my mistake.

 

Best regards,




Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


Message 103 of 126

TrippyLighting
Consultant
Consultant

@Zoltan3D
@Phil.E deleted his comment.

You could not accept that as an apology but had to screenshot and repost it. I have to say that I find that extremely distasteful! 

 

I agree that the token prices for rendering are out of touch with times. However, assuming that there is a deliberate attempt on Autodesk's side to strip users of their money is far fetched.  There are alternatives, that might be less convenient than a render engine built into a CAD system, but those are inexpensive or even free and offer everything users could ask for. No one is forcing you to use Fusion for rendering!

 

I also agree that Fusion's render engine has not kept up with developments in GPU technology, and asking for improvements is perfectly fine.
However in my experience, creating posts with farfetched accusations and hyperbole isn't exactly helping the cause.

Once people start yelling, the other party stops listening! 

 

For fast rendering, export your Fusion model as STEP, import it into Plasticity CAD and use their Blender Bridge. Then you can use all of Blender's fast rendering goodness.

 

 

 

 

 

 

 


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Message 104 of 126

Zoltan3D
Enthusiast
Enthusiast
The problem here is not too yelling or yelling...

The problem here is the fact this post are here since many many time and no
one single official get there to explain the reason...
I nearly prefer an answer like
" Okay we don't want GPU because we are greedy" than no answer at all...

And for the community manager? I already got sanction for far less than
what he said here... A community manager is supposed to be like a police
officer : careful and respectful....
Saying we are trolls, even if he try to hide it after... Is the real
troll....


If I'm insider it's because I want to share my opinion and ask official
answers....
But officials nearly never answered even in the insider closed group....
They never say to any insider then an idea is good... Or thanks them in the
update notes.... They just steal the ideas and include them... They don't
even give some weeks or months of license as compensation....
In the past at least I got t-shirts and crédits....
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Message 105 of 126

TrippyLighting
Consultant
Consultant

I've asked the moderator to close this thread!


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Message 106 of 126

Lesani
Explorer
Explorer
From how Autodesk behaves in regards of performant local rendering it can only be neglect or malicious intent. Not having that in todays environment is not a question of ‚can it be done‘ anymore, but one of ‚do we want to implement it‘. And since it would cut into the token revenue and is therefore not done, the maliciousness seems obvious to the observer.

yes, closing the thread will definitely solve the underlying issue and definitely does not speak of greed



Quote of Phil E.
borderline troll nonsense here

Congrats on that. Irrelevant if that was meant to be internal. If anything it shows how ‚professional‘ this here company acts in internal processes.
Message 107 of 126

bjorn39YVB
Contributor
Contributor

Good riddance! Let Autodesk quietly float into insignificance, along with their greed and disregard for their customers. There are better alternatives, some of which are free, just get over that inconvenience hurdle. My only interaction with them these days is this thread, so so long and good luck (to you fellow designers, I don’t care about Autodesk or their cronies ).

Message 108 of 126

Tarek_K
Autodesk
Autodesk

Hi all, 

 

I'm posting here to remind everyone about our Community Rules and Etiquette.

 

Discussions can happen, even on controversial topics, but they must stay meaningful and on topic. There might sometimes be agreements and disagreements, which can and will always happen, and people might leave a discussion not agreeing or coming to a consensus. Also, remember that we are all individuals and humans here in the community, conversing with each other governed by the rules mentioned. 

 

Also, errors can always happen, and @Phil.E transparently showed courage by correcting, admitting, explaining, and living up to that. I also want to make sure that everyone is aware that in the community, everyone can use the report button, and a neutral team of moderators looks at every situation individually in accordance with the ground rules. 

 

So my ask to everyone is, please let´s keep this topic discussion progressing in a community ground rule compliant way. Otherwise, this topic might get closed, not because there is something to hide, but because I don't think that this should be the behavior we want to have discussions run in our community if they deviate away and violate the ground rules and the debate we have with each other. 

 

Thanks, everyone. 

 

 

You found a post helpful? Then feel free to give likes to these posts!
Your question got successfully answered? Then just click on the 'Mark as solution' button. 


Tarek Khodr
Community Manager

Message 109 of 126

jstadt
Autodesk
Autodesk

My name is Jeremy Stadtmueller I am a Product Manager for Fusion responsible for Design, Engineering, and Documentation (Assemblies/Modeling/Drawings) including AI and Rendering.

In an attempt to create clarity on what is a passionate subject I offer the following.

 

In Fusion we offer local and cloud rendering to give users the option of the convenience of push button renders on the cloud or local render as you all know. Cloud renders offer the convenience of not burdening your local machine allowing you to do other tasks. These options allow our users to make their own decisions on which solution is right for them.  .

We are actively working on improving our local render solution and cloud options. Usability, capability and performance are all aspects that are being considered and developed. We announced these intentions around rendering at AU and it was broadcast and have repeated on other media platforms. I only add that last bit as corroborating evidence that this isn't just a reaction to this particular thread. The real evidence will be when we deliver the enhancements.

 

If you have features, workflows for rendering or ideas please feel free to let me know.

 

Jeremy

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Message 110 of 126

justinrosander
Explorer
Explorer

In Fusion we offer local and cloud rendering to give users the option of the convenience of push button renders on the cloud or local render as you all know. Cloud renders offer the convenience of not burdening your local machine allowing you to do other tasks. These options allow our users to make their own decisions on which solution is right for them.


We are actively working on improving our local render solution and cloud options.


If this may influence your decision processes:  CPU rendering unnecessarily burdens the local machine, whereas GPU rendering frees it up.  While I appreciate the idea of offering a service, most modelers have pretty high-end GPUs to service the task and have little use or appreciation for being expected to purchase credits for cloud rendering.  Even modest GPUs nowadays can handle faster renders.  I would rather money go towards investing in a GPU rather than cloud credits.

That said, I feel I speak for many here following this thread that we strongly insist upon GPU rendering as a local render solution.

Message 111 of 126

jstadt
Autodesk
Autodesk

Understood @justinrosander thank you for that.

Message 112 of 126

gabebolles
Explorer
Explorer

Hi Jeremy, I greatly appreciate your response.

 

Bottom line, the community is calling for local GPU based rendering. We know this is available and likely easy for Fusion to integrate into its existing platform. This is the MAJOR HANGUP in Fusions services currently. Local rendering on a CPU sucks, and cloud-based rendering from AutoCAD is slow, expensive and imho an unnecessary cash grab. 

How will Fusion answer? 

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Message 113 of 126

Zoltan3D
Enthusiast
Enthusiast

so you say you are from Fusion team, 
And you answer like a politician : a text to say nothing ....


@jstadt  a écrit :

My name is Jeremy Stadtmueller I am a Product Manager for Fusion responsible for Design, Engineering, and Documentation (Assemblies/Modeling/Drawings) including AI and Rendering.

In an attempt to create clarity on what is a passionate subject I offer the following.

 

In Fusion we offer local and cloud rendering to give users the option of the convenience of push button renders on the cloud or local render as you all know. Cloud renders offer the convenience of not burdening your local machine allowing you to do other tasks. These options allow our users to make their own decisions on which solution is right for them.  .

We are actively working on improving our local render solution and cloud options. Usability, capability and performance are all aspects that are being considered and developed. We announced these intentions around rendering at AU and it was broadcast and have repeated on other media platforms. I only add that last bit as corroborating evidence that this isn't just a reaction to this particular thread. The real evidence will be when we deliver the enhancements.

 

If you have features, workflows for rendering or ideas please feel free to let me know.

 

Jeremy


Do you made this post with AI or something ???

dozens of people said clearly what the community want since years, and you don't even said a SINGLE word about CPU/ GPU .....

We want a clear  thing : GPU rendering like in 99.8% of softwares making rendering ..... the 0.2% is fusion ....

Why no a single word about WHY you don't want to use GPU for rendering, because GPU is literally made FOR rendering things .... and a new GPU can render a complete antutu benchmarck test 3d scene in 10000x6000 in some seconds, literally .... thing that even my Ryzen 9 can't, because CPU is not made at all to make image render and raytrace ....

Show me one single sentence in your answer where you explained anyting about the question we all ask ???? it's not hard to understand ... our question is literally the title of this thread ....

And don't say us GPU is complicated or somthing ... I make image edition since 20 years and even a 20 year old GPU can render an image faster than a new actual CPU ... because it's mode for THIS ...


Explain us also Why a cloud render is so f..... expensive ?! 6€ / image ???? I can literally pay 20€ to render 5000 images with AI .... but for autodesk render a single image of work you did yourself it's 6€ by image !


Message 114 of 126

TrippyLighting
Consultant
Consultant

@Zoltan3D, please re-read @Tarek_K's post and familiarize yourself with the community rules.

 


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Message 115 of 126

Zoltan3D
Enthusiast
Enthusiast

so elite members come here just to say others to read rules and shut up ? I see this more and more on autodesk : somthing bother people ? No problem, put all under the carpet and say them to read community rules .... and still don't answer to anything ...

Thanks master ! 
SO I only have one thing to do : unsibsribe from this thread and go learn OnShape because I already pay too much for Fusion + manufacturing extension .. I will certenly not loose my time and more money on "cloud render" nonsense ....
And I stop give my money to a compagny who don't care about users at all ...

Ah and I will also throw my old Autodesk tshirt and fridge magnet that they give in the past to useful insider people ...

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Message 116 of 126

TrippyLighting
Consultant
Consultant

@Zoltan3D wrote:

so elite members come here just to say others to read rules and shut up ? 


I did not ask you to shut up.

What I am asking for is that you maintain a respectful and professional attitude. So far,  that is missing from your posts!

 


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Message 117 of 126

Lesani
Explorer
Explorer

@Zoltan3D As a very junior who rarely posts anywhere, I have to agree with Trippy on this one. you are unproductively offensive.

 

@jstadt I am sad to read your lines. Rarely have I read a more bland and nondescript text that says "I do not care about this topic" more than yours. What makes me sad is that, at least according to your description, you seem to be product manager for exactly what is lacking in Fusion for years now.

It is clear what this otherwise very serviceable software needs. It needs a, and I'm going to quote you partially on that, a "convenience of push button renders" that uses the already locally available hardware of the user. There is no wait, there is no cloud credits, there should just be an image popping out after a few seconds of my 4090 doing it's job.

@jstadt I'll assist you on your task as a product manager:

User Story: Speedy Local Rendering with GPU-Accelerated Path Tracing for Autodesk Fusion

Title:
Implement GPU-Accelerated Path Tracing for Rapid Local Rendering in Autodesk Fusion

As a
CAD designer using Autodesk Fusion,

I want to
leverage the local GPU to perform high-quality, path-traced rendering directly within the application environment,

So that
I can achieve near-real-time, photorealistic visualizations of my designs with enhanced lighting, material effects, and shadow accuracy, ultimately improving my design iteration speed and overall productivity.


Details:

  • Rendering Performance:
    The rendering engine must utilize the computer’s GPU to accelerate path tracing, reducing computation times compared to CPU-bound methods. This ensures that even complex scenes render promptly, enabling a fluid design experience.

  • Quality & Accuracy:
    The path tracing algorithm should accurately simulate global illumination, including light scattering, reflections, and refractions, without compromising the fidelity of materials defined in Autodesk Fusion. This precision is vital for designers to validate their concepts under realistic conditions.

  • User Interface Integration:
    The solution must seamlessly integrate with the Autodesk Fusion interface, offering intuitive controls for switching between preview and final render modes, as well as adjustable quality settings (e.g., sample rate, resolution) that allow users to balance between speed and visual accuracy.

  • Local Processing & Security:
    Rendering should be performed locally, ensuring that proprietary design data is processed on the user's machine. This approach minimizes data transfer concerns and enhances security by keeping sensitive design information within the local environment.

  • Resource Management:
    The implementation should include dynamic GPU resource allocation, ensuring that the system can handle multiple simultaneous tasks without significant performance degradation. It should also provide fallback mechanisms or notifications if the GPU is insufficient for high-detail(extreme resolution) renderings.

  • Extensibility & Maintenance:
    The solution should be modular, allowing for future updates or integration of additional rendering techniques, and designed with robust logging and error handling to assist in maintenance and troubleshooting.

  • Non-Goals:

    • No Dependency on Cloud Rendering: The feature does not require cloud rendering for its operation.

    • No Replacement of Cloud Rendering: The feature is not intended to fully replace cloud rendering for customers who currently rely on it for their workflows.


Acceptance Criteria:

  1. Performance Benchmark:

    • Achieves a significant reduction in rendering times compared to traditional CPU rendering for typical CAD models.

    • Provides consistent performance across a range of supported GPUs.

  2. Quality Metrics:

    • Demonstrates photorealistic output with accurate global illumination, soft shadows, and reflective properties.

    • Allows user adjustment of quality settings without significant loss of rendering speed.

  3. Seamless Integration:

    • Fully integrated into the Autodesk Fusion interface with clear, user-friendly controls.

    • Offers smooth transitions between design editing and rendering views.

  4. Data Security & Local Processing:

    • Confirms that all rendering computations are executed locally on the GPU.

    • Ensures no design data is transmitted externally during the rendering process.

  5. Robustness:

    • Implements error handling for scenarios where the GPU is over-utilized or incompatible.

    • Provides informative feedback to users in case of hardware or software issues impacting the rendering process.


Notes:

  • The development team should collaborate closely with the product management and UI/UX teams to refine the user interaction elements, ensuring that the advanced rendering features do not complicate the overall user experience.

  • A phased rollout with initial beta testing among a group of experienced users could help in refining the performance benchmarks and quality settings prior to a full-scale launch.

 

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Message 118 of 126

TrippyLighting
Consultant
Consultant

 


@Lesani wrote:

 

..

Rarely have I read a more bland and nondescript text that says "I do not care about this topic" more than yours.

 


Employees who work for publicly traded companies aren't always legally free to discuss or share internal processes, and definitely not on a public Forum.

 

 

 

 


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Message 119 of 126

Lesani
Explorer
Explorer
@TrippyLighting wrote:

 

Employees who work for publicly traded companies aren't always legally free to discuss or share internal processes, and definitely not on a public Forum.

Correct, I also work for a publicly traded company and was in a product management role, and let me be clear, you can say a whole lot of nothing much more enthusiastically, showing your energy for the topic.

 

Let‘s hope that the presence of the respective PM for the requested feature is enough and someone is working on it in a timely matter.

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Message 120 of 126

marekH6NQ7
Explorer
Explorer

Thanks for the response @jstadt!. Though I agree with the other posters that I was hoping for more, I acknowledge that some visibility is better than none. I appreciate that your response is likely not your own words, but frankly it feels like a slap in the face.

 

For starters, F360 local rendering is so far behind industry standards that it's barely worth calling an offering. Beyond that, plugging cloud rendering in a thread about why most users shouldn't need cloud rendering is insensitive by a charitable interpretation, or out of touch by the interpretation most customers reading this thread would likely make. Continuing on the vein of "insensitive to out-of-touch," canned language "we're working on improvements" updates do not help. This sort of generic language is appropriate for incremental feature work, and would have been appropriate for a GPU rendering feature a decade ago. That ship has sailed, the only way to earn trust with the community at this point is to be explicit.

 

To be clear - I don't intend for this feedback to be an attack; like I said before, I recognize that those words were likely not your own (and if they were, you certainly weren't given the agency to be candid). My hope is that this can be a(nother) datapoint to help you convince your leadership that the style of communication Autodesk has with the community (which seems to be mostly unchanged since this thread started in 2016) is not effective and needs to change.

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