GPU rendering

GPU rendering

Anonymous
Not applicable
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125 Replies
Message 1 of 126

GPU rendering

Anonymous
Not applicable

Are there any plans in the pipeline to introduce GPU rendering rather than the current CPU rendering?

Accepted solutions (1)
122,403 Views
125 Replies
Replies (125)
Message 41 of 126

Malthenaundrup
Observer
Observer

Given all the progress GPUs have had lately, it seems ridiculous to not have GPU rendering. I truly hope it gets added in the future, as it should have been added years ago.

Message 42 of 126

nigel76FS8
Enthusiast
Enthusiast

I just love that they keep marking the comments as "Solved" by referring to an answer from 2016! I think a few things have changed in the last 5 years.

Message 43 of 126

guenni75
Contributor
Contributor

That's the problem.

Nothing changed in the last 5 years!!!

Message 44 of 126

TrippyLighting
Consultant
Consultant

It is also unlikely to change in the next 5 years 😉


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Message 45 of 126

bjorn39YVB
Contributor
Contributor

Well, yes. If Autodesk fail to realize the benefit of working with real-time rendering utilizing the power of todays GPS - and even more in another 5 generations of GPUs - they are likely to fall on the margins of the market.

Bigger giants have fallen on lesser mistakes than that.

 

Their responses and handling is pretty embarrassing to be honest.

Message 46 of 126

TrippyLighting
Consultant
Consultant

@bjorn39YVB wrote:

Bigger giants have fallen on lesser mistakes than that.

 

Their responses and handling is pretty embarrassing to be honest.


I think you are getting a little carried away here 😉

 

The Fusion 360's team's response to customers' requests is pretty outstanding. I don't get all the things I want either, but that does not mean I don't appreciate their efforts!

 

Fusion 360 runs on pretty modest hardware. For higher-end renderings, it can utilize the cloud. That is so by design.

 

 

 


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Message 47 of 126

Pedro_Bidarra
Collaborator
Collaborator

@TrippyLighting wrote:

For higher-end renderings, it can utilize the cloud.


I wish it was that simple, I stopped doing renders in the cloud due to losing credits and ending up with renders I couldn't use because, apparently, when you use Appearances with your own images sometimes they dont' appear in the cloud renders (but always appear in local renders), so it's just unreliable for me.

Also cloud renders have a fixed quality setting, you can't go higher than the default, afaik.

Message 48 of 126

TrippyLighting
Consultant
Consultant

@Pedro_Bidarra wrote:

@TrippyLighting wrote:

For higher-end renderings, it can utilize the cloud.


I wish it was that simple, 


It is that simple. What you are describing sounds like a bug and I hope you reported it.

However, this has nothing to do with GPU rendering

 

A GPU render engine is a completely new implementation of a render engine. Just because it runs locally does not mean it could not also have bugs! In fact in the beginning will have a number of bugs 😉


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Message 49 of 126

Pedro_Bidarra
Collaborator
Collaborator
My statement is to say the current cloud implementation is broken.
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Message 50 of 126

Pedro_Bidarra
Collaborator
Collaborator
With that said I would probably be more interested with better integration and live linking with other render engines/apps, like 3D Studio, Blender than a new render engine on F360. Currently, apart from Keyshot you don't have any other app with live linking, and exporting and importing as OBJ/FBX does not carry over the appearances.
Message 51 of 126

TrippyLighting
Consultant
Consultant

@Pedro_Bidarra wrote:
With that said I would probably be more interested with better integration and live linking with other render engines/apps, like 3D Studio, Blender than a new render engine on F360. Currently, apart from Keyshot you don't have any other app with live linking, and exporting and importing as OBJ/FBX does not carry over the appearances.

Completely agree with that!

For me GPU rendering isn't the problem, it is that Fusion 360 is not a spectral render engine, which means it does not support dispersion and aside from that Fusion 360 also doesn't produce caustic effects.

Fusion's treatment of Specular transparent materials is very basic.


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Message 52 of 126

Pedro_Bidarra
Collaborator
Collaborator

Yes, there are lots of things where it's lacking, the list could go on, no rendering of animations, no UV editing, no displacement maps, etc...

 

And it will never have all that and that is why I think is so important to have a good interoperability with programs that do have those features, I wonder if this interoperability could come via Pixar's .USD?

 

Also live-linking is a must, that's kind of what makes Fusion, Fusion, the ability to easily change in one place and have it updated elsewhere (be it CAM, Drawings or Render).

Message 53 of 126

dusan78
Explorer
Explorer

After reading all the comments and trying to find out how to use my $3000 dollar GPU to render my projects I have to also say that this is really disappointing.  Calling a GPU "limiting" for doing what it was actually designed to do?  Come on.  I would rather you guys just said, "we want the money for rendering".  I have used many programs where you are easily able to switch between render engines.  Now, I am waiting for 15 minutes just to see a render pic of my simple bookshelf.  Oh wait, wrong colour, 15 min again, a wait how does a little more rounded edge look, another 15 minutes, different angle 15 minutes.   This stuff is now real time on GPUs like 3090 with ray tracing.   I am a little shocked that it's been 5 years and still nothing.   It hurts watching your cpu render things while a $3000 GPU sits idle.  I definitely don't have an extra dollar to give to render on the cloud.

 

Saying that, F360 does look pretty good for what it was designed for but, as others have said, some of us would really love to see this GPU render option.  

 

Keep up the great work!

 

Cheers!

Dusan

 

Message 54 of 126

JezDoesCAD
Contributor
Contributor

I've just hit this wall.

 

After working with Fusion for years in the Design/Manufacture environment I finally had the need to step into the Render environment in a serious manner.

 

YOU HAVE GOT TO BE KIDDING ME!

 

I'm sitting next to a 3060 for crying out loud.

 

Autodesk this wasn't ok in 2016 when this thread first came to life. In the year 2021 it's beyond laughable.

 

The solution to this thread isn't the one provided. The solution is to move to a different platform for renders. 

 

 

 

Message 55 of 126

nigel76FS8
Enthusiast
Enthusiast

I think they just marked this solved so they could then ignore a decade of computer advances.

Has anyone else seen the amazing Matrix (the film) demo of the new point cloud system that Unreal Engine 5 uses? https://youtu.be/WU0gvPcc3jQ

And here I am struggling to get Fusion to make 3 parts interact without throwing a fit, and waiting 5 minutes for a single frame! 

Message 56 of 126

l0gical
Explorer
Explorer

Well, I have 2x RTX3090's, the 24GB HOF version if anyone cares, go to do a render/in-canvas etc and surprise surprise, it uses the CPU (Ryzen 5 3600) which was kinda depressing, evidently I assumed that having the most powerful card (whether for gaming or playing with Fusion) would have really kicked it, sadly not.

And yeah flogging an old thread, just had a search to see if it was just myself, evidently not.

Message 57 of 126

gts9198
Participant
Participant
this is a company pay walling options with this answer, too much income to loose
Message 58 of 126

Pedro_Bidarra
Collaborator
Collaborator

Well, although I would really like to have GPU rendering in Fusion I don't agree that the reason why they don't implement is because of cloud rendering, over the past 2 years that my renders in Fusion are done locally even thou it only uses the CPU I don't really see great time gains when doing in the cloud, with an 8 core, 16 thread CPU and a resolution of 2600x1470px a local render usually takes 10-15 minutes, which often is the amount of time it estimates it will render in the cloud (because of queueing), so I dont' think there is great incentive for cloud rendering anyway.

Message 59 of 126

zhengchunhou_mail
Explorer
Explorer
there is nothing i can do,my rtx3060 can‘t help me to render
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Message 60 of 126

diogorsergio
Participant
Participant

It's a shame this hasn't been addressed yet, it seems autodesk wants people to pay for cloud rendering. There's no other answer not to support GPU rendering this day an age. I've a 3090 in idle with the CPU Ryzen 5950x trying it's best. They know exactly what they are doing, but maybe that's their business model.