Fusion360 Car Overfender | Form Modeling | Curvature | Smooth View

Fusion360 Car Overfender | Form Modeling | Curvature | Smooth View

Matasb15
Participant Participant
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Message 1 of 11

Fusion360 Car Overfender | Form Modeling | Curvature | Smooth View

Matasb15
Participant
Participant

Hey guys! I have an issue here that I've been trying to fix for too long by my self. So maybe you might help me. I'm working with fusion360 form modeling and as shown in pictures I have those problems. Do you have any suggestions how to make my surface at that place smoother, but not flat? I would really appreciate your help!

1.PNG2.PNG3.PNG4.PNG

P.S. THE PLACE I AM STRUGGLING WITH IS THAT SHARP CORNER MARKED IN RED.

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Accepted solutions (1)
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10 Replies
Replies (10)
Message 2 of 11

TrippyLighting
Consultant
Consultant

That T-Spline is way too dense to create a smooth surface! 

Can you post your model ?


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Message 3 of 11

Matasb15
Participant
Participant

Yep, I deleted some lines.

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Message 4 of 11

TrippyLighting
Consultant
Consultant
Accepted solution

Still way too dense:

 

I suggest you watch this tutorial series:

 

https://www.youtube.com/@GIICHIENDO

 


EESignature

Message 5 of 11

Matasb15
Participant
Participant

I deleted a lot lines and almost started from rough surface, tried to use as less lines as I could, eventually managed to get pretty good surface look, thanx 😉

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Message 6 of 11

Matasb15
Participant
Participant

Hello once again. Still working with the same project. After a few prints some problems occurred that I had to fix. Now I am facing some issues again with curvature of my fender. In pictures in can see the line which happens to be a little bit too high and surface isn't smooth enough. I marked that line in pictures. Also adding f3d file. I will really appreciate all your help!!! :))

 

Matasb15_0-1685557327402.png

Matasb15_1-1685557345268.png

Matasb15_2-1685557376615.png

 

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Message 7 of 11

TrippyLighting
Consultant
Consultant

Triangles are to be avoided when working with T-Splines as the cause "pinching" in 99% of all cases.

TrippyLighting_0-1685560319942.png

 

N-Gons also often create artifacts.


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Message 8 of 11

Matasb15
Participant
Participant

Okay, thank you, but this spot you are talking about is more or less alright to me now. So what about this spot?

Matasb15_0-1685560870056.png

I have star point here which corrupts smoothness 😕

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Message 9 of 11

laughingcreek
Mentor
Mentor

t-spline rule of thumb-

-place star points on areas of low curvature

Message 10 of 11

laughingcreek
Mentor
Mentor

a good example of above concept from your model-

laughingcreek_0-1685563444439.png

 

this is my suggestion-

laughingcreek_1-1685563737181.png

 

Message 11 of 11

Matasb15
Participant
Participant

Oh, great, I will try that, thanks for now. I will post further updates

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