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Fusion360 Car Overfender | Form Modeling | Curvature | Smooth View

10 REPLIES 10
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Message 1 of 11
Matasb15
547 Views, 10 Replies

Fusion360 Car Overfender | Form Modeling | Curvature | Smooth View

Hey guys! I have an issue here that I've been trying to fix for too long by my self. So maybe you might help me. I'm working with fusion360 form modeling and as shown in pictures I have those problems. Do you have any suggestions how to make my surface at that place smoother, but not flat? I would really appreciate your help!

1.PNG2.PNG3.PNG4.PNG

P.S. THE PLACE I AM STRUGGLING WITH IS THAT SHARP CORNER MARKED IN RED.

10 REPLIES 10
Message 2 of 11
TrippyLighting
in reply to: Matasb15

That T-Spline is way too dense to create a smooth surface! 

Can you post your model ?


EESignature

Message 3 of 11
Matasb15
in reply to: TrippyLighting

Yep, I deleted some lines.

Message 4 of 11
TrippyLighting
in reply to: Matasb15

Still way too dense:

 

I suggest you watch this tutorial series:

 

https://www.youtube.com/@GIICHIENDO

 


EESignature

Message 5 of 11
Matasb15
in reply to: Matasb15

I deleted a lot lines and almost started from rough surface, tried to use as less lines as I could, eventually managed to get pretty good surface look, thanx 😉

Message 6 of 11
Matasb15
in reply to: Matasb15

Hello once again. Still working with the same project. After a few prints some problems occurred that I had to fix. Now I am facing some issues again with curvature of my fender. In pictures in can see the line which happens to be a little bit too high and surface isn't smooth enough. I marked that line in pictures. Also adding f3d file. I will really appreciate all your help!!! :))

 

Matasb15_0-1685557327402.png

Matasb15_1-1685557345268.png

Matasb15_2-1685557376615.png

 

Message 7 of 11
TrippyLighting
in reply to: Matasb15

Triangles are to be avoided when working with T-Splines as the cause "pinching" in 99% of all cases.

TrippyLighting_0-1685560319942.png

 

N-Gons also often create artifacts.


EESignature

Message 8 of 11
Matasb15
in reply to: TrippyLighting

Okay, thank you, but this spot you are talking about is more or less alright to me now. So what about this spot?

Matasb15_0-1685560870056.png

I have star point here which corrupts smoothness 😕

Message 9 of 11
laughingcreek
in reply to: Matasb15

t-spline rule of thumb-

-place star points on areas of low curvature

Message 10 of 11

a good example of above concept from your model-

laughingcreek_0-1685563444439.png

 

this is my suggestion-

laughingcreek_1-1685563737181.png

 

Message 11 of 11
Matasb15
in reply to: laughingcreek

Oh, great, I will try that, thanks for now. I will post further updates

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