Hey guys! I have an issue here that I've been trying to fix for too long by my self. So maybe you might help me. I'm working with fusion360 form modeling and as shown in pictures I have those problems. Do you have any suggestions how to make my surface at that place smoother, but not flat? I would really appreciate your help!
P.S. THE PLACE I AM STRUGGLING WITH IS THAT SHARP CORNER MARKED IN RED.
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
That T-Spline is way too dense to create a smooth surface!
Can you post your model ?
I deleted a lot lines and almost started from rough surface, tried to use as less lines as I could, eventually managed to get pretty good surface look, thanx 😉
Hello once again. Still working with the same project. After a few prints some problems occurred that I had to fix. Now I am facing some issues again with curvature of my fender. In pictures in can see the line which happens to be a little bit too high and surface isn't smooth enough. I marked that line in pictures. Also adding f3d file. I will really appreciate all your help!!! :))
Triangles are to be avoided when working with T-Splines as the cause "pinching" in 99% of all cases.
N-Gons also often create artifacts.
Okay, thank you, but this spot you are talking about is more or less alright to me now. So what about this spot?
I have star point here which corrupts smoothness 😕
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