I have this model of a controller imported as a STEP file. I would like to fill in the joystick opening (essentially, complete the sphere) shown below. I've taken a few different approaches that have been unsuccessful.
I tried using the "patch" surface feature. This seems to work pretty well in that it completes the shape that I want.
Now the problem I'm having is joining these two bodies, the controller and the patch, into one unified body. I first tried using the thicken option on the patch surface to give it the right depth then using the body join feature. This fails because there isn't a clear overlap. I then tried unstitching the controller, then stitching the patch + controller back together. The restitching always fails because of how the patch aligns with the joystick opening, even if I increase the tolerance to the maximum. I can never get the restitching to return a solid body.
Any tips on how I can complete this operation? I've attached the .f3d file.
Solved! Go to Solution.
Solved by hamid.sh.. Go to Solution.
Solved by hamid.sh.. Go to Solution.
I simply deleted some faces, patched and stitched:
File is attached.
Is it possible to resolve the "seam" edge between the patch and the body? I'm putting a new hole into the body and am noticing issues with things like filets when they approach that seam.
I am not at computer now but you may have luck with selecting these faces in my file and hit Delete on keyboard:
Just keep in mind you should have selected ALL of the relevant faces, not just the two I have marked, so Fusion knows your intention is to remove those face sections rather opening the body (I guess you should select 4 faces, not sure though).
If that doesn't work, just remove all the faces of that dome and make a new one with Revolve like @wmhazzard suggested.
Here is the revolve version, though it's not clear for me the original outer surface was spherical in the first place. Also I might not have found the profile carefully enough. Check the sketch and adjust to your need:
Another (simpler but non-spherical) method is delete all face above fillet and Patch with Tangent continuity:
The patch tangent feature is fantastic! Thanks again for your suggestions.
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