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Hello, I have encountered an annoying issue with filleting and could not solve it using fillet with rules or tweaking the sketch. before I go around creating a very convoluted workflow/hack, I though I´d ask the wiser here.
I am creating a piece of furniture and have two bodies that will come together to for a set of legs. They are separate pieces but get finished together. In this case, a round over.
one of the pieces however gets all of its edges selected when filleting. this produces a result that is far from what I am trying to achieve as the roundover should follow the design of both pieces together and not each individually. Moreover, I do not want to fillet where the leg touches the floor. There are vertices on the sketch in both points but it seems that fusion sees them as a seamless form and ignores any break, point or vertice I would expect to use as a "stop" point.
Images below.
Thank you for your wisdom 🙂
Solved! Go to Solution.