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Create curved ramp

35 REPLIES 35
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Message 1 of 36
nkloski
8708 Views, 35 Replies

Create curved ramp

Hi all!

 

There has to has to has to be a more elegant way to create a curved ramp than to futz with the coil tool creation, moving the coil, combine/cut. etc.  Anyone have any ideas to create a simple linear ramp around a section of a circle (as in the picture and fusion file below)?

 

curved ramp.PNG

 

I tried sweep with guides, but that did not work....lofting a small rectangular profile at the minimum edge with rails but that did not work either...ideas?  The coil tool has a lot of work to get it to work, and I suspect with all the manual "move" commands to get the coil in the right place that the parametrics will get off at that part of the design.

 


Nick Kloski
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35 REPLIES 35
Message 21 of 36
nkloski
in reply to: JamieGilchrist

That's a great technique @JamieGilchrist!  I was re-creating a complex object, where the ramp was just part of it, and I was tackling the object one piece at a time...central ring, then ramp, then other pieces, etc.  your technique taught me an important thing:  to look at the design more holistically, and see what parts might need to be addressed first, before other pieces.

 

If that "loft with rails" command worked without a bulge, then that would have solved it....unless I wanted a different ramp tangency, in which your method really is the best way to do it.  

 

Thanks very much for the tip!  (that applies to everyone, as well! 🙂


Nick Kloski
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Message 22 of 36
TrippyLighting
in reply to: nkloski

I am not sure where there's supposed to be a bulge in  @SaeedHamzas method. The draft analysis shows no deviation even with +- .01 deg.  when I try it.

The overbuilding in @JamieGilchrist's solution is necessary because it uses a tangent start condition, otherwise the loft would be fine without overbuilding.


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Message 23 of 36
nkloski
in reply to: SaeedHamza

Because the loft command with rails creates a shape that is not a perfect
vertical wall upwards, I think.



Nick Kloski
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Message 24 of 36

@TrippyLighting@SaeedHamza method works fine. The method I tried using an arc the same length as the ramp causes a bulge but using the whole circle doesn't. 

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 25 of 36

I took another look at the bulge problem and it's actually the type of rail that makes the difference, centre line rail doesn't bulge.

 

Mark

Mark Hughes
Owner, Hughes Tooling
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Message 26 of 36
nkloski
in reply to: HughesTooling

Shouldn't an outer rail denote the maximum extent of the body creation?

Nick Kloski
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Message 27 of 36

Hello,

 

Thanks for the tuto.

I have an additional issue : how to do a ramp with a non linear declinaison?

Because I need a had drop at beginin, and more smooth at the end.

 

I've tryed to fix it with rail.

But impossible to have 4 rails correct.

Rampe requiredRampe required

The best result I can have:

2018-12-07_15h25_15.png

As you can see, the back line is not fallowing the declinaison required.

 

I've done it like that

1 - I furst create a block. it's the ramp but without declinaison.

This to project the lines of declinaison I need (one on the front, one at the back).2018-12-07_15h45_01.png

 

 

 

 

2 - I create the 2 profiles to create a loft2018-12-07_15h40_09.png

 

 

3 - I try to create the loft. But the back line is impossible to use. Due to the projection that don't touch each corner of the peace. 2018-12-07_15h46_22.png

 

 

 

 

Do you have a solution?

Message 28 of 36
chrisplyler
in reply to: nkloski

 

Perfect ramp... easy way...

 

 

 

Message 29 of 36
etfrench
in reply to: Vincent.Goguet

What do you get when your rail is on the centerline instead of an edge?

ETFrench

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Message 30 of 36
Vincent.Goguet
in reply to: etfrench

If I use center line, the curve looks ok.

But the bottum have a curve also.

(I'll add a screenshot on monday).

Message 31 of 36
chrisplyler
in reply to: nkloski


@nkloski wrote:
Shouldn't an outer rail denote the maximum extent of the body creation?

 

An outer rail denotes the maximum extent of the body WHERE IT TOUCHES THAT RAIL only.

Message 32 of 36

this is what I have :2018-12-10_13h16_28.png

 

 

 

Message 33 of 36
davebYYPCU
in reply to: Vincent.Goguet

Similar to this?

 

CRamp2.PNG 

 

 

Message 34 of 36
Vincent.Goguet
in reply to: davebYYPCU

Yes it look like it.

Who do you design it?

With an Spline or just with the angle of profile? 

Message 35 of 36
davebYYPCU
in reply to: Vincent.Goguet

Patch > Extrude the inside wall of the ramp, (higher - oversize)

Use Plane on two lines both edge lines from the wall,

Sketch Spline profile of ramp.(blue line), 

3d Sketch - Project > Intersect Curve makes the purple 3d curve for Split body, is later top edge of the wall

Split Body (Wall) with Cutter, Remove top of the wall portion.

Thicken Wall.

 

CRamp2Bld.PNG

 

Reading the timeline and browser together should get you going, 

 

Message 36 of 36
dfbcon
in reply to: nkloski

thank you for that video, i was trying to create an entrance ramp in Inventor, luckily for me (being new to this) i took a punt and watched your video.

you are amazing!!

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