I imported an STL model into Fusion3D (you can see it here: http://a360.co/196ES4l). Can I convert this so the faces are not made up of all the STL triangles? I'd like to model to be the same way as if I created it in F360 originally with the Model workspace.
Solved! Go to Solution.
Solved by deyop. Go to Solution.
Thanks for the TinkerCAD info, made my life simple, I was experiencing tear-your-hair-out moment on day1 with fusion360 having just been given access to a 3d printer.
Gotta love file format nightmares that are common as muck and should have been incorporated better or ironed out years ago.
I tried the merge command with some files I imported directly from SketchUp and the command fails.
At this juncture, once the meshes are converted to b-reps, I have to unstitch and then restitch the body to eliminate the tessellated flat faces.
I'll have a look at Tinkercad to see if the conversion process a little less tedious.
Klara
Can't find what you're looking for? Ask the community or share your knowledge.