Hi,
I cannot move a rectangle up but i can do it with a circle.
A have made a screencast to explain the issue.
Thanks in advance,
Regards,
Solved! Go to Solution.
Hi,
I cannot move a rectangle up but i can do it with a circle.
A have made a screencast to explain the issue.
Thanks in advance,
Regards,
Solved! Go to Solution.
Solved by mavigogun. Go to Solution.
Moving sketch items away forth sketch plane is not a good idea at this time as the 3D sketch functionality is limited.
It's best to create an offset construction plane and create the new sketch geometry on that construction plane.
Moving sketch items away forth sketch plane is not a good idea at this time as the 3D sketch functionality is limited.
It's best to create an offset construction plane and create the new sketch geometry on that construction plane.
I guess you've auto-constrained the corners
I guess you've auto-constrained the corners
This is all about reflexive "constraints" imposed when Sketching elements relative to the Origin- one of the reasons I frequently avoid the Origin when creating Sketch elements, only manually Constraining to Origin as a "last step" by Dimensioning or by employing a Construction element.
This is all about reflexive "constraints" imposed when Sketching elements relative to the Origin- one of the reasons I frequently avoid the Origin when creating Sketch elements, only manually Constraining to Origin as a "last step" by Dimensioning or by employing a Construction element.
Hi, thanks for your reply's
So if i get you right, im just doing it wrong then?
Thx 🙂
Hi, thanks for your reply's
So if i get you right, im just doing it wrong then?
Thx 🙂
@Anonymous wrote:So if i get you right, im just doing it wrong then?
No, not at all- you just ran into an invisible something you couldn't intuit. Either Sketch the Rectangle without clicking on the Origin, or on the existing Rectangle right click the Origin and select Delete Coincident and you will be able to move the element as you wished.
@Anonymous wrote:So if i get you right, im just doing it wrong then?
No, not at all- you just ran into an invisible something you couldn't intuit. Either Sketch the Rectangle without clicking on the Origin, or on the existing Rectangle right click the Origin and select Delete Coincident and you will be able to move the element as you wished.
Thanks a lot, i just have made a screen cast for other beginners who could have the "issue"
Thanks 🙂
Thanks a lot, i just have made a screen cast for other beginners who could have the "issue"
Thanks 🙂
I like the effort you're bringing to this forum / thread. But I've to agree with @TrippyLighting. If you just want to loft between two profiles this is a bad way (and because of this not a good example for beginners). What you should do is:
By using 3d geometry you're ending up with not fully defined sketches, that will hurt you later if you e.g want to change things.
I like the effort you're bringing to this forum / thread. But I've to agree with @TrippyLighting. If you just want to loft between two profiles this is a bad way (and because of this not a good example for beginners). What you should do is:
By using 3d geometry you're ending up with not fully defined sketches, that will hurt you later if you e.g want to change things.
Thanks a lot!
I just screencasted it and it indeed way more clear and easy. https://autode.sk/2SMcWdz
now that is have seen this, little bonus? which key do i have to presse to rotate my rectacle onece lifted to create a "twisted" cube.
Thx,
Thanks a lot!
I just screencasted it and it indeed way more clear and easy. https://autode.sk/2SMcWdz
now that is have seen this, little bonus? which key do i have to presse to rotate my rectacle onece lifted to create a "twisted" cube.
Thx,
Why Loft? You can Extrude 65 high, much easier.
A. That would be Sweep, with Twist.
One sketch, and a vertical centre Line.
Might help....
Why Loft? You can Extrude 65 high, much easier.
A. That would be Sweep, with Twist.
One sketch, and a vertical centre Line.
Might help....
Here is the loft based solution. Again - I'm not using the move. I've constrained my bottom square to the center and used the 3-Point-Rectangle tool to create a rotated square and constrained it again into position by using a construction line.
The sweep based solution is uploading.
Here is the loft based solution. Again - I'm not using the move. I've constrained my bottom square to the center and used the 3-Point-Rectangle tool to create a rotated square and constrained it again into position by using a construction line.
The sweep based solution is uploading.
Here is the sweep based solution. I started again with a square constrained to the center. and in a 2nd sketch I've created the path on the yz plane. Sweep is doing the rest. The advantage of this way is, that it works with complex shapes and pathes (e.g. bended pathes) and that you can create more than just one turn.
Here is the sweep based solution. I started again with a square constrained to the center. and in a 2nd sketch I've created the path on the yz plane. Sweep is doing the rest. The advantage of this way is, that it works with complex shapes and pathes (e.g. bended pathes) and that you can create more than just one turn.
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