@mark wrote:
> Care to give a specific example of your weakness and let us attempt to rectify it?
My weakness is that I'm creative and want to design while dragging the mouse. I edit often as I go changing things constantly. I don't want to plan out a complex model as it will be non-optimal (for me).
Inasmuch as F360 is the only 3D modeling software I've ever used, and therefor cannot offer any valid opinion on which software might be more suitable, please let me attempt to address that.
First, I'll try to rephrase what you said in a way that I can address within the context of using F360. Your weakness is that you don't know how to use F360 in a way that suits your style. I'm not saying the F360 absolutely can be used the way you want, but I am saying that there might be some common ground that you just don't yet have the understanding to appreciate. Let me explain what I'm talking about.
Using the Capture Design History mode, which gets you the timeline functionality, allows me as much freedom as I want. Sketch elements can be constrained/locked such that they turn black and cannot be dragged with a mouse, instead needing to be edited via a change in dimension or other imposed constraint. But, sketch elements can also be left either partially constrained, or not constrained at all, such that they can be dragged with a mouse. This can work in your favor in certain ways.
Lets imagine a product design where you have some specific requirements, but are otherwise left to use your imagination. Maybe, just for example, an electronics case that has specific minimum interior size/space requirements and fixing/mounting requirements, but the exterior shape is free for you to shape aesthetically as a creative designer.
I might sketch out a preliminary basic sketch, and only constrain/dimension the interior stuff. I might make the exterior out of a free form spline loop that isn't constrained at all. Then I could Extrude the exterior wall up. Now, I won't be able to accidentally mouse drag any of the interior stuff, because it is fully constrained/locked. I can edit it via changes in its dimensions/constraints, but I can't just free form drag any of it. But I can free form mouse drag the sketched exterior spline points around, and the exterior of the extruded shape adjusts automatically to match. After I've messed around and finally settled on an exterior shape, I can go back and edit the sketch and constrain/lock the spline.
In other words, if you at least have some general idea of where you are headed, you can set things up to facilitate your flexibility goals. Now, of course there is a bit of a learning curve. I also got errors in my timeline when I started out. As your understanding of the timeline and parametric functionality gets better, you're able to know how to do things without causing errors, or at least easily fixing the errors if you had to to a major change that couldn't be done without errors.
Lets consider another example...the part you started this thread with. Now to me, those interior partitions appear to be shaped to some specific purpose(s)/requirement(s). I'm assuming you didn't just free form their shapes for aesthetics alone. You could sketch them in a way that constrains certain aspects, and leaves the non-essential bits open to easy editing. This of course does require at least some amount of forethought, but isn't conceptually complicated once you understand the ins and outs of F360.
What I'm saying is that it doesn't HAVE to be all finite and inflexible. You just have to be willing to learn a little bit. If you aren't, that's fine too, I'm not trying to talk down to you. It's just that I don't have any other software suggestions. I feel that running a successful design business, or in fact any business, is going to require a skill set that is analogous to what I've described in F360 above...the ability to know when to be quite flexible and when to be less flexible. Some parts of business operation need to be fully constrained, some parts ought to be partially constrained and some parts need to be more free form. You're going to have to plan some things out if you want to be successful, even if it's against your nature.
I don't know if you will find this post helpful or not. I'm sorry if it isn't. It's all I've got to offer.