Break Link Between Copied and Pasted Components

Break Link Between Copied and Pasted Components

Anonymous
Not applicable
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84 Replies
Message 1 of 85

Break Link Between Copied and Pasted Components

Anonymous
Not applicable

I have copied and pasted a component. When I make changes to one of the components it makes the same changes automatically to the other. In a previous thread I saw something about pasting new or making independent, but I cannot find those command in the Fusion 360 version that I am using (startup licience). Any other suggestions?

Accepted solutions (1)
71,235 Views
84 Replies
Replies (84)
Message 81 of 85

jeanfabre
Enthusiast
Enthusiast

Hi,

 

 Also disappointed that we can't break links between already copy pasted components.

 

Since a component can be joined with other parts, having to clone again means breaking existing joints, unrelated to the fact that a component is a linked copy...

 

Please make a option to break a link, it's really important for agile working.

 

Thanks,

 

Jean

 

Message 82 of 85

roberge_antho
Community Visitor
Community Visitor

Any update? Any way to break linked component? 

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Message 83 of 85

mattias_larssonYT4PJ
Community Visitor
Community Visitor

I had to start work with 360 now and before I worked with IronCad since 26 years... and In IonCad we hade this function to brake a link 26 years ago.

I missing so many other things also and things are so complicated to do for example to move a part to correct position in a assemble... and the parts moves around and it ask for capture all the time. And one of the most terrible thing is that you can't move a part position in the history tree. 

 

No auto radius/chamfer for the whole sheet parts either. I soon get banana on this program.

 

 

Message 84 of 85

jeanfabre
Enthusiast
Enthusiast

Hi,

 

yeah.. moving parts is incredibly cumbersome to be polite.. and when you know autodesk also owns 3d studio max... one is left wondering why they don't share their tools and algorithms. Moving parts in absolute mode is impossible to begin with, you can't know the world position of a given part without bringing time consuming properties panel, can't edit pivot, can't align properly nor select which axis you want, you can't even have distance measurements while moving parts, you have to do guess work or give up all together and start using joints for everything...

 

I found that if I make a sketch as a blueprints for parts positioning, and attach 3d points to this sketch, I can then joint parts to these 3d points, and then I have a base for world positioning of various parts without necessary have the assembly all done. it's the best option I found so far. but it's a work around, nothing more.

Message 85 of 85

TrippyLighting
Consultant
Consultant

@jeanfabre wrote:

Hi,

 

yeah.. moving parts is incredibly cumbersome to be polite.. and when you know autodesk also owns 3d studio max... one is left wondering why they don't share their tools and algorithms.


I know CAD tools and Polygon/Sub-D modeling tools well.

I have used CAD professionally as an engineer for over 3 decades and Sub-D/Polygon for almost 2 decades.

 

The purpose of those tools could not be more different. That purpose drives how these tools work and is why many UI choices exist.

 

Polygon models can have procedural modeling capabilities, but a lot of modeling still uses a direct modeling approach.

 

Modern parametric CAD software usually features a design history-based approach. IN Fusion that is manifested in the (object) browser and timeline. In other tools, e.g., SolidWorks, it's a feature tree.

 

Moving components/parts in parametric CAD software is discouraged. That is why those CAD systems utilize geometric mates (Autodesk Inventor, SolidWorks, Solid Edge, etc.).. In in Fusion, we use assembly joints, which are also available in Inventor.


EESignature

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