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I’m trying to get a continuous fillet around the perimeter of this guitar body. I usually work in a mostly 2D space, but now poking at basic 3D modelling. Hoping someone can point me in the right direction.
Screenshot annotation shows what I'm trying to accomplish: .375" fillet around the body, tapering to .125" around the neck block. (Trying to draw the continuous blue line with a laptop trackpad produces a drunken result.)
The sketch from which the body is extruded seems clean. I drew in Fusion. The tangent splines worked just fine for the .375" chord length fillet on the top. It is somewhat similar geometry to the back with the armrest taper, but I didn’t have to deal with transition to another radius for it.
I first thought a variable fillet with transition points around the neck block. But Fusion just errors out saying it can’t calculate the ends of selected edges, radii too large on short segments even where I think it should be fine, etc. Lots of red lines. Also tried multiple operations, but same basic error result. Best I got was separately a .375” runaround on the body, and a .125" on the neck block, but only one or the other.
Where am I going wrong here?
File attached.
Solved! Go to Solution.