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I am working on a human figure (mermaid fish tank ornament) and have encountered a self-intersection error I can't figure out.
Here is the wide view with the problem area circled:Wide view of the face with problem area circled
When attempting conversion, Fusion 360 identifies this surface as self-intersecting:
Allegedly self intersecting face within eye
In box mode, there are no apparent self-intersections:
Box view of eye
I did some searching and learned about detached tangency handles, but those don't seem to be an issue:
Smooth view of eye with tangency handles showing
I admit I'm baffled and can't figure out what is supposedly self-intersecting. But it is true that when I delete that face, the rest of the model converts fine, but with a hole. So there is a problem there that I can't figure out.
Thanks!
Solved! Go to Solution.