Blending Form object with a normal model

Blending Form object with a normal model

Anonymous
Not applicable
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Message 1 of 7

Blending Form object with a normal model

Anonymous
Not applicable

Hello, I have started using Fusion 360 seriously for a week now, and I'm really loving it.

 

I would like to ask if it is possible to blend or join an object made in sculpt mode (Pic2: the grip part with protruding shapes in my case) with a normal object ( Pic1: see the other pic without the grip part), in a smooth manner.

 

As you cans see the subd'd part (Pic2: which I turned into a normal model in the pic) has parts jotting out from inside the normal body, but I want to have a nice transition. I tried my best eyeball it manually to get a smooth transition.

 

Is there any good technique for this?

 

Thanks!

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Message 2 of 7

laughingcreek
Mentor
Mentor

There are a few things.  simplest is to join the bodies together and use a fillet at the transition.

A nicer blend would be to cut the bodies back a bit, and loft it together.  You'll probably want to turn the timeline on for that, lofting is tricky at first.

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Message 3 of 7

SaeedHamza
Advisor
Advisor

If the sculpt body was completely closed, it will become a solid body once you finish form ... but if it wasn't fully closed, it will become a surface instead, and if you want to combine it with another solid body, you won't be able to do it since one is solid and the other is a surface

Could you mark the place of the transition in your attached pictures?

 

Regards

Saeed Hamza
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Message 4 of 7

Anonymous
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@SaeedHamza 

 

Here I show you where I need a smooth transition........ I still have a copy in sculpt mode, I turned it into a body just so that it looks clearer to you guys without the clutter of the edges.

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Message 5 of 7

TrippyLighting
Consultant
Consultant
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Message 6 of 7

Anonymous
Not applicable

http://a360.co/2zPVqhK. Is this link alright? I never shared a model

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Message 7 of 7

SaeedHamza
Advisor
Advisor

The issue is there isn't a clear over lapping between both bodies for Fusion to combine both geometries together, and by over lapping I mean the exterior surfaces of each body

But still, this isn't a good approach, you can easily create a single body from the start instead of creating 2 bodies, I'm sure there are some tutorials for this on YouTube, try and search for one

And you'll see that the combine tool works just fine after scaling up one body to get a clear overlapping

 

Regards

 

 

 

 

Saeed Hamza
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