Dear friends,
I'm new to fusion360 because I came from solidworks and rhino. Solidworks helped me in amazing sheet metal and rhino helped me in awesome pieces of jewelry... I found in rhino and fusion very similar commands (some with same name) and in solidworks and fusion I found other similar features. I think I can combine them in one only fusion360 instead of two... and now that is possible to import parts and convert them to sheet metal, I think it's great!
But... do you think its possible to SCULPT jewelry pieces directly without image references, without previous drawings ect? Like an artist using clay, not using sweeps, lofts, extrusions, bridge, and so on. Just starting from a thorus, or a box or a clylinder to scuplt, growing an idea you have in your mind.
Do you think this could be possible?
Thanks for you time and effort.
Goodnight
Marco
Solved! Go to Solution.
Solved by TrippyLighting. Go to Solution.
@Anonymous wrote:
Do you think this could be possible?
Yes, definitely possible!
@Anonymous @TrippyLighting
This really depends on what type of structure you want to do.
Fusion has somewhat decent surface modeling tools which makes it easy to model shapes like
the following ring (my wife's wedding ring I made by the way).
T-Splines can be used for some organic looks too.
Where Fusion for jewelry modeling will fall short is when you need bending twisting commands and pattern tools for stone setting.
I have my masters in 3d studio : jewelry design.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
thanks for your reply...
Have you any infos on how to?
Sculpting a car is a thing... sculpting a ring... it's very much more difficult in my opinion.
I can't figure how to begin
Thank you
Regards
@Anonymous
do you have a reference photo or sketch?
the approach is very much dictated by the shapes you want to model.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
thank you.
I'm sure your wife was been very very impressed! It's a big and important ring! Congratulations.
Yes, for mechanical feeling jewelry I can see no problem in solidworks also... but I've no idea on how to proceed when I'm inspirate. I don't know if I'm able to explain what I'm thinking about.
I think at some features like sculptris or zbrush...
Thank you very much
Regards
Hi,
here I'm.
I'm thinking, just to begin, at the idea in the picture.
I've understood that I have to start from the elements and not from a global unique object, so I made the two "drops" after positioning the stone... Ok, but after this, how to "bridge" or "combine" (not the combine command) in a "plastic" organic way the "drops" and the ring body? By the way, the ring body inner diameter should be 17mm and 2,5mm thick.
Thanks a lot.
Marco
Dear friends,
I made the one in the picture... Now, how would you plan to fuse the objects together in one body?
Could you write any advises to me, please?
Thank you very much
Marco
Other question...
Once a thing done, how can i duplicate (move rotate) but keep the editing on one object will be reflected on the other one? In the ring, the two blobs... if I edit one blob, the other remains un-edited.
Thank you
Marco
There are several ways to do that. Here are two:
This assumes the actual gem stone is not involved in the combination.
1. Move into the patch workspace and use Create->boundary fill. You should select all three bodies, the two open surfaces and the solid. That should present you with three cells to select. Then afterwards you have one solid body.
This workflow assumes that the open surfaces completely intersect the surface of the solid body. Otherwise the boundary fill tool will, not be able to determine a boundary.
2. You can cap off the two open surfaces by patching the bottom and stitching it, both in the Patch workspace. Then in the Model workspace you can Modify-.Combine-Join.
Perhaps export your model as a .f3d and attach it to your next post. Then we can show you.
Thank you Peter.
Here it is...
Please, see if it's possible to edit one blob and have the same edits on a copy... like the mirror features.
Thanks
Marco
@Anonymous To fuse the parts together with soft transitions you can solid combine them and then select the resulting sharp edges and apply a surface fillet to round it.
Claas Kuhnen
Faculty Industrial Design – Wayne State Universit
Chair Interior Design – Wayne State University
Owner studioKuhnen – product : interface : design
WOW!!
Peter, that is great!
Ok, I'm going to start from this advanced/basic video to try to learn! It's very very helpful because learning about an object created by me could help more than object of others!
Thanks a lot
Marco
Thank you, and again thank you!
I think I've found my way in sculpting jewelry!!
It's just needed an idea in my mind and then I can maniplulate some faces and edges that grow second after second giving to me an immediate feedback!
Very enthusiastic!
Please allow me to thank you again and again.
Good night!
Marco
Thanks to all of you, guys.
I've worked on it and I finished it almost like I've thought.
Please have a look at the workflow I used (that is wrong for sure) and please advise me about your thoughts.
Now I'd like to know if it's castable ... hope so.
Thanks a lot for your precious help.
Marco
Hi guys,
here I'm with the results of your advises.
Have a great Christmas 🙂