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Sculpting jewelry

26 REPLIES 26
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Message 1 of 27
Anonymous
5996 Views, 26 Replies

Sculpting jewelry

Dear friends,

 

I'm new to fusion360 because I came from solidworks and rhino. Solidworks helped me in amazing sheet metal and rhino helped me in awesome pieces of jewelry... I found in rhino and fusion very similar commands (some with same name) and in solidworks and fusion I found other similar features. I think I can combine them in one only fusion360 instead of two... and now that is possible to import parts and convert them to sheet metal, I think it's great!

But... do you think its possible to SCULPT jewelry pieces directly without image references, without previous drawings ect? Like an artist using clay, not using sweeps, lofts, extrusions, bridge, and so on. Just starting from a thorus, or a box or a clylinder to scuplt, growing an idea you have in your mind.

Do you think this could be possible?

 

Thanks for you time and effort.

Goodnight

Marco

26 REPLIES 26
Message 2 of 27
TrippyLighting
in reply to: Anonymous


@Anonymous wrote:

 

Do you think this could be possible?

 


Yes, definitely possible!

Peter Doering
Message 3 of 27
cekuhnen
in reply to: Anonymous

@Anonymous @TrippyLighting

 

This really depends on what type of structure you want to do.

 

 

Fusion has somewhat decent surface modeling tools which makes it easy to model shapes like

the following ring (my wife's wedding ring I made by the way).

Screen Shot 2018-11-19 at 11.34.45 PM.png

 

T-Splines can be used for some organic looks too.

 

Where Fusion for jewelry modeling will fall short is when you need bending twisting commands and pattern tools for stone setting.

 

I have my masters in 3d studio : jewelry design.

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

Message 4 of 27
Anonymous
in reply to: TrippyLighting

 

 

 

 

Message 5 of 27
cekuhnen
in reply to: Anonymous

@Anonymous

 

do you have a reference photo or sketch?

the approach is very much dictated by the shapes you want to model.

 

 

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

Message 6 of 27
Anonymous
in reply to: cekuhnen

 

 

 

Message 7 of 27
Anonymous
in reply to: cekuhnen

No,

 

I've not! But I'm thinking about an example.

 

Bye

Thanks

Message 8 of 27
Anonymous
in reply to: Anonymous

Hi,

 

here I'm.

I'm thinking, just to begin, at the idea in the picture.

I've understood that I have to start from the elements and not from a global unique object, so I made the two "drops" after positioning the stone... Ok, but after this, how to "bridge" or "combine" (not the combine command) in a "plastic" organic way the "drops" and the ring body? By the way, the ring body inner diameter should be 17mm and 2,5mm thick.

 

Thanks a lot.

Marco

 

Message 9 of 27
Anonymous
in reply to: cekuhnen

Dear friends,

I made the one in the picture... Now, how would you plan to fuse the objects together in one body?

Could you write any advises to me, please?

 

Thank you very much

Marco

Message 10 of 27
Anonymous
in reply to: Anonymous

Other question...

Once a thing done, how can i duplicate (move rotate) but keep the editing on one object will be reflected on the other one? In the ring, the two blobs... if I edit one blob, the other remains un-edited.

 

Thank you

Marco

Message 11 of 27
TrippyLighting
in reply to: Anonymous

There are several ways to do that. Here are two:

This assumes the actual gem stone is not involved in the combination.

 

1. Move into the patch workspace and use Create->boundary fill. You should select all three bodies, the two open surfaces and the solid. That should present you with three cells to select. Then afterwards you have one solid body.

This workflow assumes that the open surfaces completely intersect the surface of the solid body. Otherwise the boundary fill tool will, not be able to determine a boundary.

 

2. You can cap off the two open surfaces by patching the bottom and stitching it, both in the Patch workspace. Then in the Model workspace you can Modify-.Combine-Join.

 

 

Peter Doering
Message 12 of 27
TrippyLighting
in reply to: Anonymous

Perhaps export your model as a .f3d and attach it to your next post. Then we can show you.

Peter Doering
Message 13 of 27
Anonymous
in reply to: TrippyLighting

Thank you Peter.

Here it is...

Please, see if it's possible to edit one blob and have the same edits on a copy... like the mirror features.

 

Thanks

Marco

Message 14 of 27
cekuhnen
in reply to: Anonymous

@Anonymous To fuse the parts together with soft transitions you can solid combine them and then select the resulting sharp edges and apply a surface fillet to round it.

Claas Kuhnen

Faculty Industrial Design – Wayne State Universit

Chair Interior Design – Wayne State University

Owner studioKuhnen – product : interface : design

Message 15 of 27
Anonymous
in reply to: cekuhnen

Let me play with it.

Thank you

Marco

Message 16 of 27
TrippyLighting
in reply to: Anonymous

Here's a screencast explaining a few things:

 

 

Peter Doering
Message 17 of 27
Anonymous
in reply to: TrippyLighting

WOW!!

Peter, that is great!

Ok, I'm going to start from this advanced/basic video to try to learn! It's very very helpful because learning about an object created by me could help more than object of others!

 

Thanks a lot

Marco

Message 18 of 27
Anonymous
in reply to: TrippyLighting

Thank you, and again thank you!

I think I've found my way in sculpting jewelry!!

It's just needed an idea in my mind and then I can maniplulate some faces and edges that grow second after second giving to me an immediate feedback!

Very enthusiastic!

 

Please allow me to thank you again and again.

 

Good night!

Marco

Message 19 of 27
Anonymous
in reply to: Anonymous

Thanks to all of you, guys.

I've worked on it and I finished it almost like I've thought.

Please have a look at the workflow I used (that is wrong for sure) and please advise me about your thoughts.

Now I'd like to know if it's castable ... hope so.

 

Thanks a lot for your precious help.

Marco

 

Message 20 of 27
Anonymous
in reply to: Anonymous

Hi guys,

 

here I'm with the results of your advises.

Have a great Christmas 🙂

 

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