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I have callout block that look like:
The idea is you can use the stretch point to change last part of callout:
Also rotate the last seg and attribs using rotation grip:
Now, lets say I don't want to use the rotation grip, I just want to use the stretch grip.
I expected the roation value to say the same, as the last seg is not rotated.
It does not though. Its like the rotation center got moved properly with the stretch, but the angle is calculated off original spot.
I need users to be able to set multiple blocks to same rotation value for last segment, likely 0.
Any idea how to get the rotation value to be relative to rotation center?
Drawing attached
internal protected virtual unsafe Human() : mostlyHarmless
I'm just here for the Shelties
Solved! Go to Solution.