Is there any way to control the visibility of an individual object within a dynamic block instead of having to create a visibility state of every possible outcome?
For example, let's say I have a dynamic block shaped as a hexagon. At each vertex of the hexagon there can be a circle, a square, a triangle, or nothing at all. I would like to make it so that there is a selection menu for each vertex rather than having to create a visibility state for every one of the 4096 outcomes. Is there a way to do this?
You can use scale actions coupled to lookups in order to scale objects down to a size so small they show up as a point or scaled up to normal size based on selection. The point that the objects scale down to can be placed in a location where another item is visible so they are hidden.
Here's an example of what @Libbya is talking about
Howard Walker
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