In this series, Lee Alailima-Rose walks you through his method for building and rendering 3D visualizations of cards for the game Tome of Summoning.
00:00 - Intro
01:08 - Slate Material editor breakdown
01:57 - Creating your first material
04:05 - Using texture maps
05:50 - Using a UVW modifier
08:55 - Applying a multiple textures to the same card
How I made it in 3ds Max - Product Viz: https://www.youtube.com/watch?v=0hleHIj-k1I&t=0s
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