Product Viz in 3ds Max - Part 2: Applying materials to a card

In this series, Lee Alailima-Rose walks you through his method for building and rendering 3D visualizations of cards for the game Tome of Summoning.


00:00 - Intro

01:08 - Slate Material editor breakdown

01:57 - Creating your first material

04:05 - Using texture maps

05:50 - Using a UVW modifier

08:55 - Applying a multiple textures to the same card


How I made it in 3ds Max - Product Viz: https://www.youtube.com/watch?v=0hleHIj-k1I&t=0s