I've broken this down into small, manageable steps that you can follow along as you learn. It’s important to note that previous experience with surface modelling tools in Autodesk Fusion is required. However, in the spirit of doing hard things, you can still catch a glimpse of what is happening and the general thought process needed for surface modelling.
By the end of this tutorial, you will have learnt:
- How to 2D sketch, a foundation for 3D modelling.
- How to apply 2D Sketch constraints to sketch entities to establish relationships between them. This locks them in place, thereby preventing unintended modifications which might cause our model to “explode”.
- How to use the spline tool to precisely control geometry to produce smooth and organic curves that are difficult to achieve with traditional lines and arcs in the sketch environment.
- How to create work features (work planes and work points). This ultimately allows us to have/define sketch profiles at non-standard angles and orientations to establish precise reference geometry for our intended 3D model.
- How to use surface modelling tools in Autodesk Fusion to create complex 3D geometry that is not easily achievable using traditional solid modelling techniques.
- How to convert your surface models to solid models for downstream operations.
- How to apply appearances to your models to enhance their realism.
Follow along and don't hesitate to let me know if you encounter any difficulties. I will be glad to help you.
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