Community
Bifrost Forum
Welcome to the Bifrost Forum. This is the place for artists using Bifrost to ask and answer questions, browse popular topics, and share knowledge about creating effects procedurally using Bifrost. You can also visit the Bifrost Community on AREA to download an array of ready-to-use graphs, read Bifrost news and updates, and find the latest tutorials.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

VDB Sequence start frame

5 REPLIES 5
SOLVED
Reply
Message 1 of 6
benjamindeutscher
422 Views, 5 Replies

VDB Sequence start frame

benjamindeutscher
Enthusiast
Enthusiast

Hello! I’m sure this is just ignorance of Bifrost. I have a VDB sequence that I exported from another software and I’m loading it into Bifrost. However the sequence starts on frame 0 in Maya and I need to adjust the timing so that it starts much later in the animation- like frame 200. Does anyone know how to adjust the timing of a VDB sequence with Bifrost?

VDB Sequence start frame

Hello! I’m sure this is just ignorance of Bifrost. I have a VDB sequence that I exported from another software and I’m loading it into Bifrost. However the sequence starts on frame 0 in Maya and I need to adjust the timing so that it starts much later in the animation- like frame 200. Does anyone know how to adjust the timing of a VDB sequence with Bifrost?

Labels (5)
5 REPLIES 5
Message 2 of 6

morten.bojsen-hansen
Autodesk
Autodesk
Accepted solution

2024-06-11_09-40.pngYou could use a setup like this to offset the frame number from the time node.

0 Likes

2024-06-11_09-40.pngYou could use a setup like this to offset the frame number from the time node.

Message 3 of 6

benjamindeutscher
Enthusiast
Enthusiast

Hello! Thank you for the response. I tried this out and it didn't work. See screenshot, please.

Hello! Thank you for the response. I tried this out and it didn't work. See screenshot, please.

Message 4 of 6
sepu6
in reply to: benjamindeutscher

sepu6
Advisor
Advisor
Accepted solution

Is because of the data type, you are trying to add a float with a long, and at the moment BF does not do the conversion on the fly. Just do the conversion at the end, put the to-long node after the output on the add, and connect that to the VDB read node that is expecting a long. 

Is because of the data type, you are trying to add a float with a long, and at the moment BF does not do the conversion on the fly. Just do the conversion at the end, put the to-long node after the output on the add, and connect that to the VDB read node that is expecting a long. 

Message 5 of 6

benjamindeutscher
Enthusiast
Enthusiast

Hello, thank you for your advice, but I'm sorry to say this also does not work. No volume appears at all, even though it compiles... With these setups, wouldn't the "add" simply move ahead in the sequence of .VDBs and not the frame of the actual Maya timeline?

0 Likes

Hello, thank you for your advice, but I'm sorry to say this also does not work. No volume appears at all, even though it compiles... With these setups, wouldn't the "add" simply move ahead in the sequence of .VDBs and not the frame of the actual Maya timeline?

Message 6 of 6

benjamindeutscher
Enthusiast
Enthusiast
Accepted solution

Ah! I made a mistake. I used a positive value for the frame offset. I needed to use a negative value instead. It did work, after all, thank you!

0 Likes

Ah! I made a mistake. I used a positive value for the frame offset. I needed to use a negative value instead. It did work, after all, thank you!

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report