How can I get scatter points to arrange in a certain order like the way the scales on this Gila monster are grown. I colored several blue to show that. Also, how can I get scales to become flat on the surface of a model after scattering them?
Solved! Go to Solution.
Solved by Christoph_Schaedl. Go to Solution.
Even if you find a way to place the scales in the main body area in that pattern you have a problem in the more complex areas around the limbs or eyes. I would use the topo as a guide. So you have full control over the placement and it would work even if the gila is moving.
Yes i would layer them on top of the geo. But use the center of the faces to place the scales.
Yes the topo is the guide to place the scales. You have ot model the body in diagonales to get the pattern.
If I want the desired scattering I showed you with the blue colored scales, would I have to use the triangulate mesh node?
No model the basemesh by hand.
Never mind what I said about the triangulate mesh node. Would I have to select the vertices for the desired pattern?
Based on all your question here in the forum you arnt a Senior TD. Without the needed skill you wont be able todo that in Bifrost. You need to develop your own tool/graph in bifrost.
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