I have a set of house plans with several layouts (foundation, floor plan, elevation view, etc). Is there an easy way to mirror/reverse everything without going to model spce and doing individual objects, and then having to redo the viewports??
Thanks
I did not reply because I didn’t want to be the conveyor of bad news. You may just have to suck it up copy your drawings in model space diagonally and mirror them and rebuild viewports.
I was interested to see if anyone else had any amazing ideas… but I didn’t wanna leave you hangin.
As a useless side note, if your text (or dims) happen to be in paper space and you want to get them into your other viewports of a different scale. You can copy the original text with a base point, hide the original text, paste new text and _CHSPACE. Go to new viewport and _CHSPACE again. Unisolate/ unhide original text too.
Most of the viewports take up the whole sheet; and mirroring will shift the objects out of the viewport.......unless I am missing something.
Thanks tq....and I'm thinking you are right. I did mirror everything in model space and "reset" a named viewport to the mirrored set of objects. Looks like I'll learn more about naming and managing viewports in the process.
Can you attach the file here. Then I will post a screen cast.
@Anonymous wrote:
Most of the viewports take up the whole sheet; and mirroring will shift the objects out of the viewport.......unless I am missing something.
@pendean wrote:
So PAN them back into place in the viewport...? You can use CHSPACE command to move a control line/point from paperspace into your viewport to make it easier to do.
[If @jimoly is still paying attention after going-on 3 years....]
You can Mirror things accurately within a Viewport, without any shifting, or the need to Pan back into the right position [with or without a control point/line]. Get into Model space in the Viewport, start a Mirror command, select everything you want to flip, and at the "first point of mirror line:" prompt, put in:
(getvar 'viewctr)
[with Osnap off], which will give you the exact center of the active Viewport, not of the paper space it's in. Then the second point of the Mirror axis is easy with Ortho on, or with @0,1 [assuming left-right Mirroring, but maybe you need @1,0 for top-bottom sometimes]. The result will have everything the same distances from the Viewport edges, but on the other side, as they were before.
@Anonymous wrote:
The annoying thing is that any text or text attribute within a block ends up mirrored so you then go into each viewport and individually mirror pieces of text.
MIRRTEXT=0
TEXT or MTEXT inside blocks will still mirror, but TEXT/MTEXT outside blocks and attributes will not.
Better yet, annotate in PS ... (where it belongs)
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