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How to offset a polygon?

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Message 1 of 16
Anonymous
5735 Views, 15 Replies

How to offset a polygon?

Hey all,

I am currently learning AutoCAD as a student.  I have an assignment that is easy to grasp, but I am having a challenge in execution.  Basically, I have created the outline/permiter of a house floor plan.  It is a complex polygon with bumpouts, and insets. My challenge lies in the task of creating a 4" inside wall offset from the perimiter.  Please view my attachment for a view of what I am working on.

 

The drawing was created out of individual lines.  I have no problem offsetting these.  The issue lies in the fact that it is tedious and cumbersome to offset several dozen lines, and then have to tidy them up with trimming.  I thought that a far easier way would be to convert the individual lines into a polygon by grouping them, and then offset the grouped object.  I could not make this work for me.  I then experimented with an irregular object, created from a rectangle with a mitered corner.  I found that I could only offset this object if it was a polyline, and not grouped.  Here are some issues that are baffling to me:

  • Does 'grouping' create a polygon?
  • If I have a polygon, how do I change it to a polyline?
  • Why am I able to offset a polyline object, but not an irregular object created by grouping lines?
  • What is an efficient approach to my challenge, if my solution is sub-optimal?

Many thanks to all for any suggestions ...

15 REPLIES 15
Message 2 of 16
rkmcswain
in reply to: Anonymous

1. No, grouping does not create a poly[line] (no such object as a polygon).


2. Again, there is no such object as a polygon. You can convert individual objects (lines and arcs) into a polyline using PEDIT or JOIN.


3. See #1.


4. Join the separate objects into a polyline, then offset. Be aware of the system variable OFFSETGAPTYPE ( http://help.autodesk.com/view/ACD/2017/ENU/?guid=GUID-EB2A74E1-E6C8-4690-9658-7F731AB7FD84 ) as this can affect the resulting offset entity.


 

 

 

R.K. McSwain     | CADpanacea | on twitter
Message 3 of 16
TheCADnoob
in reply to: Anonymous

Its hard to tell from the screen shot but it looks like you are going to have to clean up your drawing first. It looks like some lines are extending past others. If this is the case there may be other issues as well. All lines will need to be ended at the "vertex" of the other lines. 

 

CADnoob clean up.PNG

 

Once that is done you can proceed as @rkmcswain suggested and join the lines into a poly line and then the offset can be don as one object as per the screen cast.

 

https://knowledge.autodesk.com/community/screencast/9d76669d-c6f1-495b-9f7c-43e3d1322044

CADnoob

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Message 4 of 16
Anonymous
in reply to: rkmcswain

Many thanks for the assistance - and the knowledge shared.  I used the join command as suggested, and obtained the desired results. Thanks as well for the terminology of poly -> gon vs. line.

 

I am curious to learn where, when, and why one would use the 'group' command?  I assume it would be especially handy when moving things around, is there any other use for it?

 

The screen capture was at fault for showing lines not properly intresecting.  I noticed that as well, and checked it out.  There was a dot next to the vertice. I am not at all certain why that dot is there, but I found it is occurs at random. Perhaps, and I am guessing here, it was created by an inadvertant mouse click when creating the original line?  The fact that it could be removed is significant, and tells me that I created it somehow.

 

Cheers all around ...

Message 5 of 16
TheCADnoob
in reply to: Anonymous

I frequently use group to repeatedly move lots of object simultaniously. its also handy to create a temporary block. Ive done it for quick sketches.

CADnoob

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Message 6 of 16
sthompson1021
in reply to: rkmcswain

rk wrote "2. Again, there is no such object as a polygon. You can convert individual objects (lines and arcs) into a polyline using PEDIT or JOIN."

Don't mean to nitpick but...

polygon.png

Message 7 of 16
pendean
in reply to: sthompson1021

POLYGON is a command name, it draws closed PLINE object types

 

ScreenShot001.png

 

Same applies to DTEXT command for example, and a few dozen others.

Message 8 of 16
TheCADnoob
in reply to: pendean

you toatly beat me to it 🙂

 

CADnoob ploygon polyline.PNG

CADnoob

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Message 9 of 16
pendean
in reply to: TheCADnoob

Funny how we both opted for 6-sides and properties command 🙂

Message 10 of 16
Patchy
in reply to: pendean

Twin ?

Message 11 of 16
rkmcswain
in reply to: Anonymous

Come to think of it.... has anyone ever seen @pendean and @TheCADnoob at the same time? 

 

Maybe they are the same person.... Except they are both superheros..... not sure how that works.....

R.K. McSwain     | CADpanacea | on twitter
Message 12 of 16
sthompson1021
in reply to: TheCADnoob

Ah, my attempt at humor fell flat. I realize that the command POLYGON creates a closed pline. Says so right in the pic I posted. I'll try not to nitpick anymoreSmiley Happy 

Message 13 of 16
TheCADnoob
in reply to: pendean

Ha! Im just aspiring to greatness 🙂

CADnoob

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Message 14 of 16
TheCADnoob
in reply to: rkmcswain

the jig is up *swallows cyanide pill* tell the world my story...ackk...

CADnoob

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Message 15 of 16
rkmcswain
in reply to: sthompson1021

I wish there was a polygon object with properties and methods. They successfully went this route with arrays, but they failed on the revision cloud. So who knows.


R.K. McSwain     | CADpanacea | on twitter
Message 16 of 16
TheCADnoob
in reply to: sthompson1021

moo moo. sometimes humor eludes me.

CADnoob

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