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Can you show me how to make Twist shape.?

9 REPLIES 9
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Message 1 of 10
trongnguyen667747
1044 Views, 9 Replies

Can you show me how to make Twist shape.?

Hi eveyone,
i have a twist shape

i really really really want to learn how to make it (if you can, please show me step by step)

i try my best to do it but it doesn't look like this

i appreciate for your support.

Thank you guys!

123123.png

9 REPLIES 9
Message 2 of 10

@trongnguyen667747 ,

 

There are plenty of video tutorials you can search.



Please select the "Accept as Solution" button if my post solves your issue or answers your question.


Emilio Valentin
Message 3 of 10

I knew this command in Cad. I did but not the same . you can show me clearly

Message 4 of 10

@trongnguyen667747 ,

 



Please select the "Accept as Solution" button if my post solves your issue or answers your question.


Emilio Valentin
Message 5 of 10
WeTanks
in reply to: trongnguyen667747

Please take a look at this recording.

 

We.Tanks

EESignature

A couple of Fusion improvement ideas that could your vote/support:
図面一括印刷

Message 6 of 10
trongnguyen667747
in reply to: WeTanks

 

The face isn't the same plane (You know what i mean.?)

123312.png

Message 7 of 10

LOFT.  Unlike SWEEP, it lets you define the specific orientation [and even different shapes/sizes/etc.] at both ends.

 

Draw the end shapes that are rectangles in your example [red], and the path [yellow] -- it seems to be important that the path touches the rectangles.  LOFT command, pick the rectangles & Enter to end, and a funny temporary thing will appear, but choose the Path option and pick the yellow.

Kent1Cooper_0-1681490255099.png

Vary the twistiness with additional intermediate rectangles -- here the bottom is the one from above, the middle is the one from including the midway rectangle in the top un-Lofted pieces:

Kent1Cooper_0-1681490567165.png

[You must select the rectangles in the order you want them along the result.]

Multiple shapes:

Kent1Cooper_0-1681491691473.png

 

 

Kent Cooper, AIA
Message 8 of 10

Can i ask you one more question.?

12313.png

i think the puzzle part is how to join 1 vs 1; 2 vs 2; 3 vs 3; 4 vs 4 ( attached image)

Thank you.!

Message 9 of 10

I was going to say: By having the Spline path go from corner 1 to corner 1 [or any of the other corresponding corners].  But I'm surprised to find that it doesn't necessarily work that way -- an edge of the result doesn't necessarily follow the path, even when that goes from a corner to a corresponding corner [they're even the same vertex number in the two Polylines]:

Kent1Cooper_0-1681492336130.png

I don't use LOFT enough to have experience with controlling that kind of thing.  I hope someone out there knows how to do it.

Kent Cooper, AIA
Message 10 of 10

For anyone who don't get it.!

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