How can i make an Xray shader?

How can i make an Xray shader?

Anonymous
Not applicable
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7 Replies
Message 1 of 8

How can i make an Xray shader?

Anonymous
Not applicable
 
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2,438 Views
7 Replies
Replies (7)
Message 2 of 8

hitecom8172
Enthusiast
Enthusiast

Look at wireframe shader.

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Message 3 of 8

parabhdeep
Enthusiast
Enthusiast

Use facing ratio in the opacity(geometry) in standard surface shader, ( check the opaque is off)

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Message 4 of 8

parabhdeep
Enthusiast
Enthusiast

Here is the Render From it3972-x-ray.png

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Message 5 of 8

lee_griggs
Autodesk
Autodesk

Yes, Facing Ratio is ideal for this. Examples at the bottom of these pages:

https://docs.arnoldrenderer.com/display/A5AFMUG/Facing+Ratio

https://docs.arnoldrenderer.com/display/a5AFHUG/Facing+Ratio

Lee Griggs
Arnold rendering specialist
AUTODESK
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Message 6 of 8

Anonymous
Not applicable

I did it before posting the question..It didn't work because i forgot to switch on invert..Thanks everyone

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Message 7 of 8

laomusic_arts
Advocate
Advocate

Hi!
Here my approach to this:
- create and aiStandardSurface an turn Base Weight & Specular Weight to 0

- set Transmission to 1 and Transmission Color to a light blue

- use the Transmission Depth to allow more light passing trough thicker objects

- turn on Thin Layer

- fake a Fresnel with a Ramp node in the Transmission Color
- to control how the transmission varies with the thickness of the geometry, add a remapValue node to the Transmission Weight

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Message 8 of 8

lee_griggs
Autodesk
Autodesk

https://www.youtube.com/watch?v=glG4dUnSH3o&t=28s

Lee Griggs
Arnold rendering specialist
AUTODESK
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