I had been using AOV's to check.
Attached is a unfinished test scene. What I tend to see blotchiness in the corners or dark areas using Noice. In this case its above the kitchen cabinets/wall.
I've payed with the Search radius but not to much difference. If I use Odin I don't get the blotchiness so much but it doesn't clean up edges as well, particularly in corners that have detail such as crown moulding etc.
In this scene are two quad lights outside the windows (no glass), 1 distant light and 1 extra quad for fill on the right.
Res 1000x1500px.
AA 6 (Adaptive AA 8 0.15 threshold)
Diffuse 4
Spec 2
Diff Ray Depth 6
Spec Ray Depth 2
Light Samples 3
I've attached the render, diff aov and ray counts from the log. Rendered in 39 mins on 32 core Xeon.