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Changing Shaders and keep UV Map Textures

2 ANTWORTEN 2
GELÖST
Antworten
Nachricht 1 von 3
achim-schnick
501 Aufrufe, 2 Antworten

Changing Shaders and keep UV Map Textures

Hello from Hamburg.
Is there any Way to change a Shader of a Prop from PHONG into Standard Surface and keeping the Texture in Place?
I am thinking of something like marking a Surface in the Attribut Editor and change the "Template: phong" somehow to another Template to have more editing Possibilities, for example Glossiness, Specularity, Luminosity or what ever...
I am sure, there is a way to keep the Texture, and not getting the whole Prop grey on all surfaces as it happens by right click "assigning new Material". It is not that comfortable. 

Or can I have any Option, that a Prop  imported as fbx gets Standard Surface (or other) instead of automatically phong, as it seems to me.

Tried also to get it done in the Hypershade but did not find any Option there.

Any Ideas how to change a Shader Template but keeping the Texture UV Map in Place for having more editing Options?

2 ANTWORTEN 2
Nachricht 2 von 3
Christoph_Schaedl
als Antwort auf: achim-schnick

In the Arnold menue there is a convert to Arnold shader option.

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https://linktr.ee/cg_oglu
Nachricht 3 von 3
achim-schnick
als Antwort auf: achim-schnick

Thank you for this Hint. So easy, if you know how :zwinkerndes_Gesicht:
Very helpfull for me and it was also answering a Lot of other things.
Thanks again!

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