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Hi all! It is a bit embarrasing to ask this after working with arnold for almost 3 years:
What exactly is the difference between the nodes "NormalMap", "Bump3D" and "Bump2D"?
As I would understand it "Normal Map" uses a classic "3-channel-normal-map". But those also work with "Bump2D".
Height maps only work with "Bump2D". So often I just use "Bump2D" even for the (blueish) nromal map files.
"Bump3D" does not do anything for me with either a height map file or a normal map file.
And about color space. I usually have my projects (c4d) and my arnold output on OpenColorIO//ACES. And leave all files color space on "auto". Recently someone said, I should set all image nodes to "raw". But most of my texture files (even normal maps) are 8bit sRGB. So "raw" feels wron to me.
Anyways. Thanks for any insight!
Laters...
Solved! Go to Solution.