Combining Normal and Height

Combining Normal and Height

Anonymous
Not applicable
805 Views
7 Replies
Message 1 of 8

Combining Normal and Height

Anonymous
Not applicable

In the example here: https://support.solidangle.com/display/A5AFMUG/Combining+Normal+and+Bump+Maps

It has the normal map as sRGB and alpha is luminance. Is this correct or should it be Raw and alpha is luminance

I have set up in the same way but get a much darker result when set to sRGB

thank you

0 Likes
Accepted solutions (1)
806 Views
7 Replies
Replies (7)
Message 2 of 8

Anonymous
Not applicable

Simple rules:
textures acting as color should be set to sRGB
textures acting as data should be set to RAW

0 Likes
Message 3 of 8

Anonymous
Not applicable

@rachid Hadj Abderrahmane

thanks (liked and rewarded)

I am unsure here if a Normal map is color or data given it has color but acts as data?

0 Likes
Message 4 of 8

Anonymous
Not applicable

normal map, bump map, displacement map: are data saved in RGB channel

0 Likes
Message 5 of 8

Anonymous
Not applicable

@rachid Hadj Abderrahmane

normal map, bump map, displacement map: are data saved in RGB channel

Do you mean Raw?

thanks

0 Likes
Message 6 of 8

Anonymous
Not applicable
Accepted solution

like I sad any texture acting as data must be set to RAW
bump, normal, displacement, specular map roughtness map must be set to RAW
one exception: specular map if it act as color must be set to sRGB otherwise RAW

0 Likes
Message 7 of 8

Anonymous
Not applicable

@rachid Hadj Abderrahmane

thank you. Interesting that the solid angle example (above) the normal is set to sRGB

thanks again

0 Likes
Message 8 of 8

Anonymous
Not applicable

I think that's was the old tutorial, before Color Management

0 Likes