I am using a height map from Substance Painter and I am not getting very good results in Maya. In fact the height map just looks like a black grid.
I used a tile pattern to test.
I set the bump value higher in Maya but it makes no difference. The height map is set to Raw and Alpha is Luminance is checked.
First image is Substance painter
Second image is Maya
Third image is node map
Fourth image is height settings
Fifth image is bump settings
thank you
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screen-shot-2018-03-28-at-172653.png
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Gelöst! Gehe zur Lösung
Check this link maybe it helps.
https://support.allegorithmic.com/documentation/display/integrations/Arnold+5+for+Maya
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