Arnold 7.3.2.1 now available, with fixes for GPU rendering, Rocky Linux, and more

Arnold 7.3.2.1 now available, with fixes for GPU rendering, Rocky Linux, and more

Stephen.Blair
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Arnold 7.3.2.1 now available, with fixes for GPU rendering, Rocky Linux, and more

Stephen.Blair
Community Manager
Community Manager

19 June 2024

This is a bug-fix release. For the full list of features in Arnold 7.3.2, see the Arnold 7.3.2.0 release notes.

Bug Fixes

  • ARNOLD-14365 - Fix AiNodeGetMatrix to return node matrix instead of identity after node initialization in batch renders

  • ARNOLD-14779 - AtProfiledLockable not compiling on Windows in newer MSVC due to Mutex::native_handle_type

  • ARNOLD-14893 - [GPU] 4MB GPU memory leak per frame

  • ARNOLD-15041 - Arnold does not run on Linux distros with glibc 2.39 (RHEL 9.4)

  • ARNOLD-15048 - Fix OIDN dll name clash with DCCs by renaming OIDN libraries

  • ARNOLD-15060 - Arnold should not catch C++ exceptions it did not generate

  • ARNOLD-15087 - uv_projection shader uses corrupt UVs for evaluating its default_color shader

  • ARNOLD-15121 - [GPU] crash when CUDA error has no message

  • ARNOLD-15122 - Crash destroying a light that is part of a light group

  • ARNOLD-15136 - Random hang when parallel initializing scene

  • ARNOLD-15169 - Crash when modifying a child node from procedural_update

  • usd#1923 - Fix instance primvar indices with multiple prototypes

  • usd#1929 - Ensure subdiv_iterations is not set unnecessarily during procedural updates

  • usd#1932 - Fix a crash when the number of elements in a primvar is not equal to the number of points



// Stephen Blair
// Arnold Renderer Support
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