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Rendering with Arnold in Maya using the MtoA plug-in.
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Arnold ignores Tyflow mesh/display operators

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Message 1 of 4
thor98_
316 Views, 3 Replies

Arnold ignores Tyflow mesh/display operators

Hey, I'm currently working with CAT - its bones shows when rendering regardless if I have no mesh or display operators. Tyflow has commented this is an issue that would have to be fixed on Autodesk's end.

 

Any help appreciated!

Thor Nielsen

3D Generalist

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3 REPLIES 3
Message 2 of 4
thor98_
in reply to: thor98_

Fixed by loading the character into a point cache, and using that to drive the tyflow sim. That way it doesn't use bones.

I'll leave this one up though, as it isn't really a beautiful workaround. 😛

Thor Nielsen

3D Generalist

EESignature



Message 3 of 4
thor98_
in reply to: thor98_

Arnold also doesn't render Cloth Bind operator when set to 'Shape to Cloth'. It does render when set to 'Cloth to shape'..

 

Does anyone know of a workaround to this issue?

Thor Nielsen

3D Generalist

EESignature



Message 4 of 4
thor98_
in reply to: thor98_

Resolved both issues by exporting particles to tycache. Renders everything correctly and has no bones. If the tycache object does have bones you can remove them with an edit poly.

Thor Nielsen

3D Generalist

EESignature



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