Hey, I'm currently working with CAT - its bones shows when rendering regardless if I have no mesh or display operators. Tyflow has commented this is an issue that would have to be fixed on Autodesk's end.
Any help appreciated!
Thor Nielsen
3D GeneralistSolved! Go to Solution.
Solved by thor98_. Go to Solution.
Fixed by loading the character into a point cache, and using that to drive the tyflow sim. That way it doesn't use bones.
I'll leave this one up though, as it isn't really a beautiful workaround. 😛
Thor Nielsen
3D GeneralistArnold also doesn't render Cloth Bind operator when set to 'Shape to Cloth'. It does render when set to 'Cloth to shape'..
Does anyone know of a workaround to this issue?
Thor Nielsen
3D GeneralistResolved both issues by exporting particles to tycache. Renders everything correctly and has no bones. If the tycache object does have bones you can remove them with an edit poly.
Thor Nielsen
3D GeneralistCan't find what you're looking for? Ask the community or share your knowledge.