Message 1 of 3
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I think this is a recent bug as this used to work perfectly in the previous Arnold version.
If this worked properly there would be a circular black and white map generated on the grid.
The grid has UVs and the shader is assigned properly.
If I take the exact same grid and the exact same shader and render this outside of LOPs this is what I get:
This bug is not present in the previous Arnold version,
Solved! Go to Solution.