I have exported the displacement map from ZBrush to Maya. I used every necessary setting while exporting and importing it to Maya but still I am facing some detailing issues while rendering in Arnold, so can u pls help me out. I have also attached the screenshots of Arnold, Zbrush, and the settings I have used while exporting and importing the displacement map from Zbrush to Maya.
Solved! Go to Solution.
Solved by Christoph_Schaedl. Go to Solution.
Is it a 32-bit EXR? Are you using the RAW color space?
https://docs.arnoldrenderer.com/display/A5AFMUG/Maya+2017
hello, @lee_griggs thanks for responding. No, I didn't use the 32-bit exr map because it is bulging the mesh in Arnold while rendering so why I had used the 16-bit 4k tiff displacement map. (I have attached the screenshot of the exr displacement map render image for better understanding.)
@lee_griggs I'm getting a red color texture map while exporting the displacement map in 32-bit exr format from Zbrush.
Yes thats fine you need to connect the red channel in maya.
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