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displacement map is not working properly while rendering in arnold in maya

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Message 1 of 5
ravikanth7492
536 Views, 4 Replies

displacement map is not working properly while rendering in arnold in maya

I have exported the displacement map from ZBrush to Maya. I used every necessary setting while exporting and importing it to Maya but still I am facing some detailing issues while rendering in Arnold, so can u pls help me out. I have also attached the screenshots of  Arnold, Zbrush, and the settings I have used while exporting and importing the displacement map from Zbrush to Maya.

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Message 2 of 5
lee_griggs
in reply to: ravikanth7492

Is it a 32-bit EXR? Are you using the RAW color space? 

https://docs.arnoldrenderer.com/display/A5AFMUG/Maya+2017

Lee Griggs
Arnold rendering specialist
AUTODESK
Message 3 of 5
ravikanth7492
in reply to: lee_griggs

hello, @lee_griggs thanks for responding. No, I didn't use the 32-bit exr map because it is bulging the mesh in Arnold while rendering so why  I had used the 16-bit 4k tiff displacement map. (I have attached the screenshot of the exr displacement map render image for better understanding.)

 

Message 4 of 5

@lee_griggs  I'm getting a red color texture map while exporting the displacement map in 32-bit exr format from Zbrush.

Message 5 of 5

Yes thats fine you need to connect the red channel in maya.

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