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Rendering with Arnold in 3ds Max using the MaxtoA plug-in.
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MaxtoA 1.2.9.17 does not render Bifrost Cache Mesh.

10 REPLIES 10
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Message 1 of 11
mikinik
1650 Views, 10 Replies

MaxtoA 1.2.9.17 does not render Bifrost Cache Mesh.

Hi guys. I see error [Arnold]: [BIFROST] Could not find component named 'volume'. How to fix it? Previous versions of MaxtoA work without errors.

941-03-copy.jpg

942-02-copy.jpg

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2
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10 REPLIES 10
Message 2 of 11
Anonymous
in reply to: mikinik

I have the same warning, but it renders fine with Arnold. 😉

Message 3 of 11
mikinik
in reply to: mikinik

you are lucky!

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2
Message 4 of 11
Stephen.Blair
in reply to: mikinik

I don't repro with a basic fluid sim. Do you have a simple that scene that reproduces the problem?



// Stephen Blair
// Arnold Renderer Support
Message 5 of 11
Sir_Render9000
in reply to: mikinik

I have the trial version of 3ds Max 2019, the cached mesh renders in scanline but not in arnold or art or activeshade

Message 6 of 11
Anonymous
in reply to: Sir_Render9000

Doesn't work here also on 3ds max 2019, probably broken. Although it renders in art renderer.

Message 7 of 11
Anonymous
in reply to: mikinik

i have full version. i give a 9000 dolar for 3ds max 2019 (because of fluid systems.)

But i cannot take a render arnold with bifrost. in a render fluids are invisible...:(((((( now i must to back vray or art render i hate this

Message 8 of 11
Stephen.Blair
in reply to: mikinik

MAXtoA 2.0.937

Why not use Arnold Surface? (Cache Mesh worked too)

1856-maxtoa-20937-bifrost.jpg



// Stephen Blair
// Arnold Renderer Support
Message 9 of 11
gutenbar
in reply to: mikinik

Same problem here.

1867-print.png

If I use ART or Scanline, its ok, but Arnold doesn't render the mesh, except if I choose any object type but Arnold Surface or Cache Mesh in Render As, inside Render Settings tab (Yes, I generated the mesh component and it is visible in my viewport).

I tried different materials and settings (Physical Material and Arnold Surface) unsuccessful.

Print screen attached.

I am using Max 2019.1, Arnold 2.0.937.

Message 10 of 11
gutenbar
in reply to: mikinik

I think we have a bug here. As I said, I can render if I use other render engines, but with Arnold, I only succeed when changing the XML decimal character, as say the suggestion that I received in the Autodesk forum:

"When running a simulation, Max creates an informational XML file in the root directory of your simulation, called SolveData.xml. (...) Apparently, there is a problem where it is confusing the decimal separator, causing your rendered scene to appear incorrect (...) My temporary fix is that after you perform a simulation, navigate to the folder containing your simulation, shown in the "Caching" tab of the fluids UI in "Final Path" i.e.:

E:\SimCache\Untitled\Liquid001\Solver01\

Open the SolveData.xml file in a text editor in this folder and you will see a line like this:

<Scale>0,025400</Scale>

Change the comma to a period:

<Scale>0.025400</Scale>

Re-save the file and you should be good to go. If you simulate again, you'll have to alter the file again."

1883-print2.png

This new attached print screen shows my new results. But when I recalculate the mesh, everything was ok.

Message 11 of 11
mikinik
in reply to: gutenbar

thank you!

3ds max 2022/ Windows 10
5950x / 64Gb / 2070sх2

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