Correct scale to render a daz3d model with subsurface scattering in 3ds max
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07-02-2018
10:04 AM
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Hello, what would be the correct scale to render a daz3d model with subsurface scattering in 3ds max? I export and import it in Obj format, but I can not adjust the scale satisfactorily. My units are in cm, and I know that the models of Daz3d are in cm, but I can not adjust the sss scale of arnold in 3ds max.I try to follow the Solidangle manual(If the scene is in meters, then SSS Scale can be set to 0.01 to specify the SSS Radius in centimeters. For example for skin, the SSS Radius could be 0.37cm, 0.14cm, 0.07cm).Somebody could help me? Any advice to work with the daz models in arnold and 3ds max? Thank you very much!
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