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There appears to be no way to layer materials with Fluids.
As far as I can determine, the Arnold Layer Shader material is completely non-functional with 3ds Max Bifrost Fluids.
It also appears that the 3ds Max native Blend node is non-functional with Fluids.
This is a major failure of functionality because users need to shade various parts of the fluid differently. Without the ability to layer materials, there are severe limitations in what can be accomplished.
Solved! Go to Solution.
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