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Retopology Bug?

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Message 1 of 3
Turok1
376 Views, 2 Replies

Retopology Bug?

Greetings.  I don't know if this is a bug or if I'm doing something wrong.

 

I created a rectangular box and added a Edit Poly modifier and UVW map and textured it. I also used soft selection and edited the geometry.

 

When I used the Retopology modifier, the texture that I had previously applied turned into an smooth ebony black color over the model. When turning off the Retopology modifier, I can see my texture, but turns ebony black when going back to the top of the stack.

 

I added another edit poly on top and reapplied the material and it remained a black color.  I even added another UVW on top of that and still no joy.  I then collapsed the stack and the model still cannot be textured.

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Message 2 of 3
wernienst
in reply to: Turok1

In the Auto Edge rollout, check UV Channel (it's off by default) and set it to the appropiate texture channel. Then repeat Retopology.

Message 3 of 3
Turok1
in reply to: Turok1

Awesome!  Thank you, that worked like a charm. 👍

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