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I'm rendering out a sequence and would like the background to be solid, bright white. I'm using physical camera exposure control, which I think is my problem because it renders grey. If I bump up the exposure, I can get a white background, but then the foreground objects are blown out. Is there a way I can force it to be white and still maintain all the control I like to have through my camera exposure?
Some things that might help:
Arnold renderer
Arnold skydome with an HDRI texture
Thanks for any help!
-stu
Solved! Go to Solution.