Ok,
So I have a reference image,
and the one I rendered, If you notice the top part is similar in perspective but the bottom area seems a bit off in my render, how to fix this issue ? Any help is very much appreciated. ๐
I've attached image and the lamp (3ds max 2023) model as well,
Solved! Go to Solution.
Solved by wernienst. Go to Solution.
Unfortunately, there are no rectangle lines or walls in the scene, thus you can't use Max' Perspective Match tools. So there is only Trial and Error.
Create/Activate a Perspective View and rotate it (not the lamp) until the lamp is vertical. Activate Show Safe Frames.
Deactivate all TurboSmooth Modifiers, select all lamp parts and in Object Properties..., check Backface Cull. Change Display mode to Wireframe Override. Deselect all objects. In Viewport Configuration/Background, select Use Files: and load LAMP.jpg.
Now, by using viewport controls and
adjust the view until the lamp fits the background image.
I think it shouldn't be exact. Finally, use Create a Physical Camera From View.
Hi,
After following your guide it worked for me ๐ I think this is very close to the end product output I wanted,
After few clicks (zoom + fov) I was able to achieve that view, it's almost 99% accurate to the image.
Thank you for your help,
I worked out for me. Thanks a lot for your support. ๐
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